Say we have a piece of code:
//...
class A
//...
A* myA = new A();
A* myPointerToMyA = myA;
delete myA;
delete myPointerToMyA; // this is wrong, no?
//...
The last line does the exact same thing as the one above it, correct? So I would now be deleteing an invalid/NULL pointer?
I understand this may be a stupid question, but still, I ...
I want to swap where player is pointing to here. I'm doing it wrong for sure, but can't figure out why. I've also tried using (Player **)player in the signature and &player when I called it. Any ideas?
- (void)handleResult:(Result)result forPlayer:(Player *)player inLineup:(Lineup *)lineup
{
switch (result)
{
case Result...
When you make a string out of char pointers how does this work?
char *name = "ben";
Is this 'hidden' pointer arithmetic?
...
ATL::CComVariant has a handful of assignment operators. What I see in the implementation is that in assignment operators accepting LPCOLESTR, IUnknown* or IDispatch* the first action is to call Clear().
If the operator in invoked in such a way that a member variable of the same object is passed
CComVariant variant;
variant = L"string...
I have a the following code:
#include <iostream>
using namespace std;
void func(char * aString)
{
char * tmpStr= new char[100];
cin.getline(tmpStr,100);
delete [] aString;
aString = tmpStr;
}
int main()
{
char * str= new char[100];
cin.getline(str,100);
cout<< str <<endl;
func(str);
cout<< str <<end...
I have an object which holds a title and an indexReference. I save the object to an array and that works correctly.
I then try to load from the array and populate the tableview.
I use this code.
//fill it with contents
SavedFav *temp = [tableViewData objectAtIndex:indexPath.row];
cell.textLabel.text = temp.title;
I then get an err...
I'd like the compiler to output a file containing the pointers to all global variables in the source code it is compiling, and also the sizes of them.
Is this possible? Is there a way to do it in any c compiler?
...
I see that people often write C code such as:
char *ptr = malloc(sizeof(char)*256);
Is that really necessary? The standard says that sizeof(char)==1 by definition, so doesn't it make sense just to write:
char *ptr = malloc(256);
Thanks, Boda Cydo.
...
I was using a vendor provided GPIO dll for controlling power through an auxiliary power IO.
The api was simple like callafunction(setportidentifiation,state) in vc++ . It was fine working.
But it is not working currently. Calling the function does not respond.But with all other ports its fine ( LED,other set of Input / output ports).
P...
#include<stdio.h>
main()
{
int a[]={0,2,4,6,8};
int *ptr;
ptr=a;
printf("%d", *((char*)ptr+4));
}
*((char*)ptr+4)) What is the purpose of this?
...
Given a record type:
TItem = record
UPC : string[20];
Price : Currency;
Cost : Currency;
...
end;
And the name of a field as a string, how can I get the offset of that field within the record? I need to do this at runtime - the name of the field to access is decided at runtime.
Example:
var
pc : Integer;
fieldName...
i'm self-teaching c++ and i get how pointers work. but the doc i'm using is quite literal and the examples don't really go into why or when pointers would be used. a couple of real world examples would help me retain the knowledge.
...
i am trying to create a function like strlen() in string.h
It's giving me the error can not convert char* to char
#include<stdio.h>
#include<conio.h>
int xstrlen(char string);
void main(void) {
char string[40];
puts("Enter string:");
gets(string);
printf(" %s is the length of %d", string, xstrlen(string));
}
int xstrlen(cha...
I am having trouble freeing a pointer in a pointer array (values).
typedef struct MyStruct{ char** values; }MyStruct;
In C, I create dynamic array.
JSDictionary **array = (JSDictionary **)malloc(sizeof(JSDictionary *) * numRows);
The resultSet should be an array of JSDictionary pointers. I create the struct like:
JSDictionary * ...
I have two C functions, which basically operate on a stack data structure. This one pushes a value of type OBJ which is actually just unsigned long to the top of the stack. The stack is also grown if necessary.
OBJ Quotation_push_(CzState *cz, CzQuotation *self, OBJ object)
{
if ((self->size + 1) > self->cap) {
self->items =...
How do I force const-ness of the memory pointed to by obj->val1 in the function fn?
#include <iostream>
struct foo {
int* val1;
int* val2;
int* val3;
};
void fn( const foo* obj )
{
// I don't want to be able to change the integer that val1 points to
//obj->val1 = new int[20]; // I can't change the pointer,
*...
can I do something like:
typedef void (*functor)(void* param);
//machine code of function
char functionBody[] = {
0xff,0x43,0xBC,0xC0,0xDE,....
}
//cast pointer to function
functor myFunc = (functor)functionBody;
//call to functor
myFunc(param);
...
I have the following anonymous function:
(function() {
var a = 1;
var b = 2;
function f1() {
}
function f2() {
}
// this => window object!
// externalFunction(this);
})();
function externalFunction(pointer) {
// pointer.f1(); => fail!
}
I need to call external function from this anonymous function and pass it's pointer to...
hi
i'm trying to send a QList as a parameter to another class but for some reason i lose all it's content ...
(when i open the object with the debuger i see for objects...)
trying to send QList books to class Print:
class Store: public QWidget {
Q_OBJECT
public:
Analyze(QWidget *parent = 0);
void generate_report();
~An...
Just realized that the delegates I am declaring are not declared with pointer type.
so instead of this
id <AddViewControllerDelegate> *delegate;
I have this
id <AddViewControllerDelegate> delegate;
Why the last way is correct? Since self is pointer(I guess) then why delegate is not?
...