I'm trying to simulate keypress to my games that use direct input(I guess).
I googled around and I found out the method SendIput().
It work fine if I try to send keypress to notepad.exe but nothing happend when I tried to games.
I checked this site
http://www.elitepvpers.de/forum/war-hacks-bots-cheats-exploits/170258-simulating-keystrok...
My app will need to simulate a key being held down during some time. I don't know how many time. Can I use the sendinput API for this?
...
void WriteChar(char c)
{
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki.wVk= VkKeyScanEx(c, GetKeyboardLayout(0) ) ;
SendInput(1,&input, sizeof(INPUT));
}
VkKeyScanEx returns different key codes for '/' and '?'(same key), however if you try using this method to write a message containing '?', it will only w...
My code uses a WH_MOUSE_LL hook to initially suppress all mouse input, unless the dwExtraInfo property is set to a certain value. The program is also registered for raw input for mouse devices, so that I can identify which device is responsible for the input. When I get a WM_INPUT message and determine the source, depending on the devi...
I'm writing a program that uses caps-lock as a toggle switch. It would be nice to set the LED of the key to show that my program is on or off, like the capslock key does naturally.
I know that I could just SendInput('Capslock'); or whatever to actually turn caps-lock on and off. But my app is a typing program, and I don't want to have t...
I have used sendinput() function and windows keyboard hooks to develop a custom keyboard for indian languages.
Project is in google code here: http://code.google.com/p/ekalappai
The keyboad hook and sendinput functions are placed in a win32 dll. And they are called from a Qt exe.
Our application works fine for most keys and application...
How can I tell if my call to SendInput is working properly? I have a small snippet below, and the message never seems to get hit. SendInput() returns 1, and there's no errors, so I assume that the message is going out properly.
I've also tried the Form KeyPress and KeyDown Events, and I never seem to get those either.
private void...
I am working with a WPF application sending keys to a game. I opened spy++ to observer s as a key press on the keyboard. I then press my button on the application and I noticed a different scan code in spy++ messages. Could this be somthing to do with Windows 7 64bit?
Partial listing:
var down = new INPUT();
down.Type = (UInt32)InputTyp...
Hello,
I am using SendInput() for the first time, having only heard of it about a week ago. I have written a test using SendInput() to hold down the CTRL key. After a great deal of pain, I got this to work when I run the test using the TestDriven.net tool, an addin for Microsoft Visual Studio:
http://www.testdriven.net/
However, whe...
My question is how to send shortcut from c++ to another application. Let's say for example that the notepad is open, and I want send to them shortcut like CTRL+P, or more complexive shortcut like CTRL+SHIFT+HOME, or ALT+F4, I find many good tutorials that explained how to send one key like 'A' or 'ALT', but I did not find how to send it ...
After a really deep drill down the web, this is my code which unfortunately doesnt send the keys as upper case :/
MapVirtualKey Implementation:
const uint MAPVK_VK_TO_VSC = 0x00;
const uint MAPVK_VSC_TO_VK = 0x01;
const uint MAPVK_VK_TO_CHAR = 0x02;
const uint MAPVK_VSC_TO_VK_EX = 0x03;
const uint MAPVK_VK_TO_VSC_EX...
I'm using SendInput (in C#, using pinvoke) to send text to another application. How can I block the user input so that any text that the user may type when SendInput is working is added after SendInput has finished sending text instead? Currently if the user is typing as the text is sent to the target application, the final result may be...
Hello -
I'm trying to simulate keyboard commands for a custom game controller application. Because I'll need to simulate commands in a DirectInput environment most of the usual methods don't work. I know that using a hook would work 100% but I'm trying to find an easier implementation.
I've done quite a bit of searching and found tha...