I'm a programmer looking to play in the mobile world. The application I'd like to play with would support my musical hobbies. I suspect a mobile phone with a music player could easily be programmed to support a classical musicians practice sessions.
Should be Easy: Play an A at 440 Hz (or 438,442) for tuning.
Should be easy: Metronom...
How on earth can you control the volume of the sound played using SndPlayAsync on Windows Mobile 6??
It seems like no one knows! The documentation doesn't mention anything regarding it...
So either there's no way, or it is kept top secret...
In addition, I am aware of the possibility of using the Windows Media Player, but I rather not...
I'm looking for a library that could be used to manipulate audio files. Essentially what I would like to do is:
Load an MP3/WAV file
Get a 15 second clip of the file
Overlay another MP3/WAV file ontop of it
Render as a new MP3/WAV file
...
I'm able to play a media using a MediaPlayer.
But how can I play the media with speaker phone only?
I have tried:
AudioManager audioManager = (AudioManager) mActivity.getSystemService(Context.AUDIO_SERVICE);
audioManager.setSpeakerphoneOn(true);
That does not work. And I have add this to my Manifest file
<uses-permission android:na...
History & Situation:
I'm currently working on updating a Java application that was developed for a client several years ago (to run on WinXP) and is used for testing and training people with certain hearing impairments. Users who bought this application were provided with a particular USB sound device and headphones.
One of the most im...
so suppose I have a long sound recording as part of a Flash presentation. Can I put on the presentation a scrollbar and start/stop/pause/resume buttons as in Media Player or Windows sound recorder that would allow me to scroll to basically jump to any moment in the sound recording? So I guess, I am asking, can such typical sound player f...
If I have a java.applet.AudioClip object I can call play on it to play it once. But if I call play multiple times then the clip will simply keep restarting. The only way to get around that seems to be to load multiple instances of the same sound file. That seems wasteful of memory. In a game, if I have 20 explosions occurring then I'd ha...
Can someone with FMOD experience please stop me from losing it. I cannot get these syncpoints to behave. I have some game music that consists of two pieces, an intro and a loop. They are separate sounds, and after the intro finishes, it begins the loop section which repeats forever. I set a syncpoint at the end of the intro to fire off t...
A few years back, I wrote some util library around DShow/DSound to let me play MP3s in a Windows C++ application. Is that still the normal way to do it in a C++/MFC app, or is that an area of DirectX that has been subsumed into the general Windows APIs?
The motivation is simply we use the standard Windows PlaySound method for WAVs, and ...
Is it possible to use iPhone sound(bundle) in my application
if yes, can you give me some example?
...
I'm looking for vocoding capabilities from C++.
I can't seem to find a lib/api.
Recommendations?
...
Hi I am trying to write an application that will play morse code. I just wanted to know if there was a default system sound in java like some beep, or do I have to download some sound file from the internet?
...
Hi, I need to get the current volume of what that outs to the sound card, for example, this value:
Any ideas how?
Thank you.
...
Does anyone know how to stream Ogg files without fully downloading them first over a Socket(in byte[] format).
I am trying to create a music streaming application and I managed to do it with MP3's but I understand there's licensing issues invovled after certain limit hence why I want to use OGG(Vorbis). I maanged to find this C# Vorbis ...
Is there a way in Windows using C# to record a sample of the stereo mix?
In other words, record all pings, beeps and music being played via any application? I've had a look at NAudio which will record the microphone as it's source, but I can't figure out how to point it at Windows' stereo mix?
Or, if anyone knows, any pointers on how t...
I'm writing a simple piece of software that streams audio over LAN. I have all of the network parts implemented, but what I'm stumbling on is using the Java Sound API. I have successfully captured audio from the microphone, and line-in, but I can't seem to capture from any target ports, like the speakers. My question is, is it possible t...
Below is a snippet from the Adobe Live Docs SampleDataEvent class. It demonstrates how to create an audible sine wave by pushing samples into a ByteArray. The part that I am hung up on is why you need to push the same value into the writeFloat() method twice?
var mySound:Sound = new Sound();
function sineWaveGenerator(event:SampleDataEv...
I am using the javax sound API to implement a simple console playback program based on http://www.jsresources.org/examples/AudioPlayer.html.
Having tested it using a 24 bit ramp file (each sample is the last sample plus 1 over the full 24 bit range) it is evident that something odd is happening during playback. The recorded output is ...
Is it possible to register a listener to listen for changes in the volume level of the music stream in Android?
I'm displaying the actual volume in a SeekBar and I would like to change the seekbar if the user changes the volume with the hardware volume keys. At the moment the correct volume is displayed until the user changes the volume...
I was searching for Javascript/Flash tiny, cross-browser sound player (notifier), but every solution I've met was or too big and feature-full, or based on different libraries (not on Jquery I'm using), or with bugs. The only feature I need is 'play'. :)
For example, http://flash-mp3-player.net/players/js/download/ - this nice little pla...