I have a UserControl that is a base class for other user controls, that are shown in "modal view".
I want to have all user controls fading in, when shown and fading out when closed. I also want a behavior, so that the user can move the controls around.My contructor looks like this:
var tg = new TransformGroup();
tg.Children.Add(new Scal...
Hello,
I've created a storyboard for a button in blend that I want it to apply everytime the button is pressed, So I tried to create a style,I've been stucked for a long time now.
here is the code of my Storyboard:
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.S...
I'm a complete beginner in WPF and have an app that uses StoryBoard to play a sound.
public void PlaySound()
{
MediaElement m = (MediaElement)audio.FindName("MySound.wma");
m.IsMuted = false;
FrameworkElement audioKey = (FrameworkElement)keys.FindName("MySound");
Storyboard s = (Storyboard)audioKey.FindResource("MySound.wma");
s.Be...
I am trying to grasp the entire TDD methodology and as such, I don’t really know how to present this as a nice concise question so here is the long drawn out version.
I seem to be experiencing a gap between the bowling (Martin), money (Feathers), and other similar game/simple examples and a fully functioning Enterprise app.
I am trying ...
I've seen some examples of code where StoryBoard is used as Timer, such as:
void Update()
{
if (_sb == null)
{
_sb = new Storyboard();
_sb.Completed += _sb_Completed;
_sb.Duration = new Duration(TimeSpan.FromSeconds(1));
}
if (_sb_completed)
{
_s...
Hi, I am trying to add a storyBoard to my stack panel and bind the trigger to a code behind property, but the stackpanel is not responding to the property changes.
here is the code:
<Window x:Class="DirectAccess.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microso...
I have a class that contains a Camera property of type ProjectionCamera. I wish to animate the Camera.Position. I don't understand why the following does not work:
void StartMove(Vector3D direction)
{
//Create animation
var animation = new Point3DAnimation();
animation.From = new Point3D();
animation.To = animation.From ...
I would like to have an item's width shrink on a click of a button.
Right now I have two objects basically, when you click the button on objectA, a storyboard starts that rotates it around the x-axis and collapses it. Then it shows objectB by setting it's visibility to visible and rotates it around into view.
All I want to add is setti...
I have construction below and it works:
<Storyboard x:Key="GrowOnStart">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="window">
<EasingDoubleKeyFrame KeyTime="0" Value="1024"/>
Why it doesn't work if I try something like this:
<EasingDoubleKeyFrame KeyTime="0" Value=...
Hello,
I have a storyboard with e.g. 2 animations. Now I want the user give the possibility to skip a complete storyboard, yet the animated properties shall be set to the final value of the animations. When the storyboard is already running, SkipToFill does a perfect job for this. But I also need something like SkipToFill for a storyboa...
Hey.
This is probably a simple question, but how do I know when a Storyboard animation has completed? I'm using .Net 3.0 so maybe that's why, but in my other projects (.net 4), there was a simple Completed event I could handle. What's the way to do it in WPF with .net 3.0?
Thanks
edit in response to comments:
I guess the error lies e...
In our app, we have some scrolling credits in a ChildWindow. When showing this window, our CPU utilization is very high. The text is using a BitmapCache and hardware acceleration is enabled. Even after removing the clipping rectangle and the drop shadow from the child window, the CPU usage climbs to 80-90%. When I enable redraw regio...
I've got a WPF app that has a listbox which I'm trying to apply some mouseover effects to. It all works fine when I use simple Setters to change the background color on mouseover/selection, but I figured it would look nicer if it animated between states, so I switched the Setters for enter/exit Storyboards. It all works nicely initially ...
I'm not hugely familiar with a lot of WPF yet, so if this query betrays some clear misunderstandings I'd appreciate them being pointed out.
What I'm trying to do (for good or ill) is synchronise a DoubleAnimation.FromProperty with the actual width of a StackPanel containing/running the animation.
I originally tried doing this with data...
Hi,
I'm working on a wpf c# app and I have a question.
I have a storyboard which at the end sets the property of a grid to Visibility.Visible.
Now on my code behind when I try to set the visibility to hidden again after the storyboard has run, the visibility won't change!
Is the storyboard still running somehow or is a storyboard set p...
Hi guys,
I am trying to animate the main window, changing the width and the height. I use a DataTrigger in the main window style to change it but when I run it first triggers the width change and then the height change, I want both of them changing at the same time.
<Storyboard x:Key="TransitToExecution">
<!-- This animation hides ...
I have created a custom control which has a style defined for it in themes/generic.xaml.
The control defines some additional RoutedEvents. For these events the style, or any style that overrides it, could define EventTriggers that start a storyboard.
When i raise a RoutedEvent from my control, how can i wait for all of these storyboards...
The storyBoard_Completed event is invoked in a delay of about half a second after the visual animation had finished.
Would be glad for some more eyes to check out my Storyboard XAML:
<Storyboard x:Key="blaAnimation" Completed="storyBoard_Completed">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="bla1" Storyboard.Targ...
Is it possible to animate the StartPoint or EndPoint of a LinearGradientBrush? If so, what is the type of the Storyboard object used to animate the Points, as when I try the following I get "0,1" is not a valid value for Double, and I do realize I shouldn't be using the DoubleAnimationUsingKeyFrames type.
Current Code:
<UserControl.Tri...
Somehow in my WPF studies, this detail has escaped me.
I've seen syntax of this sort:
<UserControl.Resources>
<Storyboard x:Name="myStoryboard">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" ... >
...
Why is the StoryBoard.TargetProperty value surrounded by parentheses? What does that mea...