Hello everyone,
I have some streamed video setup on IIS. And I want to find or write some tool to test the performance, such as max supported simultenaous users/connections, and I also want to test such performance under user activity like pause, rewind or forward.
Any ideas? I am using Windows Server 2008 x64 + IIS 7.0 Media Pack to s...
Hello everyone,
I want to have a stress/performance testing for my content management site, especially for hosted streamed video part. I am using IIS to host the videos. More specifically, I am using the new Windows Server 2008 x64 and IIS 7.0.
The confusion is,
I plan to write code to start a lot of threads, and in each thread I wil...
Hello guys,
I've a C# program generating JPEG images in realtime, i need to (continuously) generate a video from the images and stream it (also in realtime).
I've used ffmpeg to transcode an input video source and stream it, doesn't ffmpeg have an option to get the input as a set of images(always being generated) and make the video out ...
is http streaming possible without using any streaming servers?
...
I have an application that streams through 250 MB of data, applying a simple and fast neural-net threshold function to the data chunks (which are just 2 32-bit words each). Based on the result of the (very simple) compute, the chunk is unpredictably pushed into one of 64 bins. So it's one big stream in and 64 shorter (variable length) s...
I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files.
I will then have another application that will connect to the server (being the user's ...
Hello,
I'm trying to serialize a very large IEnumerable<MyObject> using an XmlSerializer without keeping all the objects in memory.
The IEnumerable<MyObject> is actually lazy..
I'm looking for a streaming solution that will:
Take an object from the IEnumerable<MyObject>
Serialize it to the underlying stream using the standard seriali...
Hi,
I am planning to write an iPhone app which can display streaming audio/video from the internet (backend would most probably be Red5 or Wowza and video will be streamed on RTMP (although I have the option to change that). Any ideas on implementation?
http://www.youtube.com/watch?v=5-UoLsSSw30 demos something similar to what I have i...
Hello everyone,
I am writing a video streaming server application. I have an avi file and I put it on IIS 7 for streaming. And find I cannot jump to an arbitrary location of the media if the media is not buffered already. I think some meta-data is missing during recording? After some search work, I think it may be caused by the index bl...
Has anyone tried streaming html/text/content from webrick? I've tried assigning an IO to the response body, but webrick is waiting for the stream to be closed first.
...
I need some framework that will help me to do asynchronous streaming over http. It may look like SOAP WS or somethign else. I don't know if I name it correctly, so here is what I need:
ServerA wants to make a request to remote ServerB over http. The request contains arbitrary information. Result for it is going to contain multiple recor...
Hello guys,
I'm trying to make a application that allows remote access to other applications (running on different machines). The idea is to make give users transparent accesso to certain applications, I've basically two options:
Application Streaming
Intercepting draw command and reproduce them in the client
(of course, the input i...
I have a simple video player set up that streams from a flash media server. The video plays fine, but the majority of the seek commands send it back to the first frame of the video. If I don't use flash media server it will seek to any point which has already been loaded.
Any ideas what could cause this?
...
Hi all,
I'm prototyping a video streaming client for the iphone that gets it's content from a webserver written in C#.
The server outputs an XML document where the jpg data for the image is stored in one of the tags (). It writes it out using WriteBase64.
On the iPhone, I'm using libxml to parse the xml and storing the bytes for th...
Hello guys,
I'm building a C# application that continuously takes screenshots of the screen. While I'm taking the screenshots, I want to stream them using vlc.
Any ideas of how can I send the bitmaps to vlc for streaming?
tks in advance
Jose
...
First, some background:
I'm developing a Silverlight 3 application and want to add support for live streaming (webcam + microphone as input). Unfortunately, Silverlight cannot access a webcam or a microphone itself, so I need to create a stand-alone application for establishing the media stream. I guess Silverlight would work best with M...
Due to (quite annoying) limitations on many J2ME phones, audio files cannot be played until they are fully downloaded. So, in order to play live streams, I'm forced to download chunks at a time, and construct ByteArrayInputStreams, which I then feed to Players.
This works well, except that there's an annoying gap of about 1/4 of a secon...
I have the below methods:
public static byte[] ConvertFileToBytes(string filePath)
{
var fInfo = new FileInfo(filePath);
var numBytes = fInfo.Length;
var dLen = Convert.ToDouble(fInfo.Length / 1000000);
var fStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
var br = new B...
Are there any open source projects in any language and other recourses that I need to look at in order to implement flv to 3gp conversion? It's better to be streaming, I mean return first portion of 3gp before last portion of flv is downloaded.
Or are there any similar services already implemented - my goal is to have something like
ht...
I have written a game in Flash (AS3/Flex SDK/MXMLC) that streams music and sound files from my server.
I'm concerned about bandwidth - the audio components are nearly 3MB, and if the game becomes popular it will really rack up the bandwidth charges.
Is there any way to make Flash cache the audio components once they've been downloaded,...