I am intercepting Win32 API calls a native dll or exe is doing from C# using some kind of hooking. In this particular case I am interested in DrawText() in user32.dll. It is declared like this in Win32 API:
INT WINAPI DrawTextW(HDC hdc, LPCWSTR str, INT count, LPRECT rect, UINT flags)
The LPRECT struct has the following signature (als...
When you create an instance of a class with the new operator, memory gets allocated on the heap. When you create an instance of a struct with the new operator where does the memory get allocated, on the heap or on the stack ?
...
C++: Since a struct is a class with everything "public", are default -ctors created and called?
The reason I ask is to understand the overhead, if any, that C++ may have over C, when structs are used. An opinion I have heard is that classes have some overhead that structs don't, in C++, but I question this.
...
I have seen many programs consisting of structures like the one below
typedef struct
{
int i;
char k;
} elem;
elem user;
I have seen this many times. Why is it needed so often? Any specific reason or applicable area?
...
This is going to sound like a silly question, but I'm still learning C, so please bear with me. :)
I'm working on chapter 6 of K&R (structs), and thus far through the book have seen great success. I decided to work with structs pretty heavily, and therefore did a lot of work early in the chapter with the point and rect examples. One of ...
If I define a struct in C# using automatic properties like this:
public struct Address
{
public Address(string line1, string line2, string city, string state, string zip)
{
Line1 = line1;
Line2 = line2;
City = city;
State = state;
Zip = zip;
}
public string Line1 { get; protected ...
typedef struct {
nat id;
char *data;
} element_struct;
typedef element_struct * element;
void push(element e, queue s) {
nat lt = s->length;
if (lt == max_length - 1) {
printf("Error in push: Queue is full.\n");
return;
}
else {
s->c...
I need to handle massive (tens of millions) of MATLAB structs; I needed a dozen or so fields so I reckoned memory won't be an issue, until I discovered this ( explanation )
>> s=[];
>> s.first=1;
>> whos
Name Size Bytes Class Attributes
s 1x1 132 struct
>> s.second=2;
>> wh...
Hi,
I was trying to create a pseudo super struct to print array of structs. My basic
structures are as follows.
/* Type 10 Count */
typedef struct _T10CNT
{
int _cnt[20];
} T10CNT;
...
/* Type 20 Count */
typedef struct _T20CNT
{
long _cnt[20];
} T20CNT;
...
I created the below struct to print the array of above mentioned ...
I get an error when I compile this code:
using System;
public struct Vector2
{
public event EventHandler trigger;
public float X;
public float Y;
public Vector2 func()
{
Vector2 vector;
vector.X = 1;
vector.Y = 2;
return vector; // error CS0165: Use of unassigned local variable 've...
How can I initialize an const / static array of structs as clearly as possible?
class SomeClass
{
struct MyStruct
{
public string label;
public int id;
};
const MyStruct[] MyArray = {
{"a", 1}
{"b", 5}
{"q", 29}
};
};
...
We recently had a code review . One of my classes was used so that I could return/pass more than one type of data from/to methods . The only methods that the class had were getters/setters . One of the team's members ( whose opinion I respect ) said that having a class like that is bad practice ( and not very OOP ) . Why is that ?
...
Under what circumstances should I expect memcpys to outperform assignments on modern INTEL/AMD hardware? I am using GCC 4.2.x on a 32 bit Intel platform (but am interested in 64 bit as well).
...
I have a structure that represents a wire format packet. In this structure is an array of other structures. I have generic code that handles this very nicely for most cases but this array of structures case is throwing the marshaller for a loop.
Unsafe code is a no go since I can't get a pointer to a struct with an array (argh!).
I c...
Hi guys!
I'm not a specialist for ANSI C (or regular C at all), so I stumbled about this stupid thing:
I want to initialize a struct element, splitted in declaration and initialization. This is what I got:
typedef struct MY_TYPE {
boolean flag;
short int value;
double stuff;
} MY_TYPE;
void function(void) {
MY_TYPE a;
...
...
In .NET a value type (C# struct) can't have a constructor with no parameters. According to this post this is mandated by the CLI spec. What happes is that for every value-type a default constructor is created (by the compiler?) which initialized all members to zero (or null).
Does anyone know why it is disallowed to define such a defaul...
I've got the following generic class and the compiler complains that "Operator '!=' cannot be applied to operands of type 'TValue' and 'TValue'" (see CS0019):
public class Example<TValue>
{
private TValue _value;
public TValue Value
{
get { return _value; }
set
{
if (_value != value) // <<...
I have a c# struct where I need to forbid calling the no args constructor on it.
MyStruct a;
/// init a by members // OK
MyStruct b = MyStruct.Fact(args); // OK, inits by memebers
MyStruct s = new MyStruct(); // can't have that
I'm doing this mostly to force explicet values for all members as there are no valid default values and a...
Hi!
I want to store a string in memory and read it later:
$$->desc.constant->base.id = (char*)malloc(200);
sprintf($$->desc.constant->base.id, "%f", $1);
printf("->%s\n", $$->desc.constant->base.id); //LINE A
printf("->%i\n", $$->desc.constant); //LINE B
//SOME OTHER CODE
//Then, later on in a function call:
printf("%i", expr->desc...
Is there any good example to give the difference between a 'struct' and a 'union'?
Basically I know that struct uses all the memory of its member and union uses the largest members memory space. Is there any other OS level difference?
...