I was poking around in XNA and saw that the Vector3 class in it was using public fields instead of properties. I tried a quick benchmark and found that, for a struct the difference is quite dramatic (adding two Vectors together a 100 million times took 2.0s with properties and 1.4s with fields). For a reference type, the difference doesn...
My first post so please go easy on me!
I know that there's no real difference between structs and classes in C++, but a lot of people including me use a struct or class to show intent - structs for grouping "plain old data" and classes for encapsulated data that has meaningful operations.
Now, that's fine but at what point do you start...
I am trying to write a C# P/Invoke wrapper for a C API (a native Win dll), and generally this is working fine. The only exception is a specific method which takes a struct as a parameter in the C code. The function is invoked without any exceptions, but it returns false indicating that something failed in the execution.
In the API heade...
Hi,
I will begin to use C for an Operating Systems course soon and I'm reading up on best practices on using C so that headaches are reduced later on.
This has always been one my first questions regarding arrays as they are easy to screw up.
Is it a common practice out there to bundle an array and its associated variable containing...
At the moment my code successfully sets the value of fields/properties/arrays of an object using reflection given a path to the field/property from the root object.
e.g.
//MyObject.MySubProperty.MyProperty
SetValue('MySubProperty/MyProperty', 'new value', MyObject);
The above example would set 'MyProperty' property of the 'MyObject' ...
Here's a simple problem I need to solve, but it makes me feel my hair turning gray as all my attempts are returning me the same error:
"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
I have a sample app written in C++ which makes a call to the dll. Here is the relevant code:
...
I ran into an issue using a struct today that caught me off guard, and I was hoping someone could shed some light on it for me.
I have a struct defined like this:
public struct PaymentDetail
{
public Decimal Amount{get;set;}
public string CheckNumber{get;set;}
public PaymentType PaymentType{get;set;}
}
I have a class that...
Is this the best way to make a variable sized struct in C++? I don't want to use vector because the length doesn't change after initialization.
struct Packet
{
unsigned int bytelength;
unsigned int data[];
};
Packet* CreatePacket(unsigned int length)
{
Packet *output = (Packet*) malloc((length+1)*sizeof(unsigned int));
...
Hello,
Awhile ago I asked you another question(Click here to view the question).
This is my problem when using that source file you gave me:
public unsafe struct tPacket_5000_E
{
public Int16 size;
public Int16 opcode;
public byte securityCount;
public byte securityCRC;
public byte flag;
fixed byte blowfish[8];...
Hello,
I have a TCP Client,which puts a packet in a structure
using System.Runtime.InteropServices;
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct tPacket_5000_E
{
public Int16 size;
public Int16 opcode;
public byte securityCount;
public byte securityCRC;
public byte flag;
[MarshalAsAttribute(Unma...
I am working on a system that requires interaction with a native C API using P/Invoke. Now I've (yet again) stumbled upon a problem which I cannot seem to solve in any way. The original function is designed to return 2 kinds of structures, based on a parameter that specifies which structure to use.
The C header file defines the structur...
How can I make equivalents to these methods in C? I read somewhere that they could be "replaced with functions that take a structure pointer as the first parameter," but I'm not sure how to do this, if that is the right thing to do.
struct SCustomKeys
{
struct SCustomKey Save[10];
struct SCustomKey Load[10];
struct SCustomK...
I'm working on a homework project and i'm trying to store inventory data into a file.
The inventory data size shouldn't be too large cause technically no one is going to really use it.
I need to write these contents to a file:
• Item Description
• Quantity on Hand
• Wholesale Cost
• Retail Cost
• Date Added to Inventory
I am g...
I've already asked 2 questions kind of related to this project, and i've reached this conclusion. Writing the size of the Struct to the file , and then reading it back is the best way to do this.
I'm creating a program for a homework assignment that will allow me to maintain inventory. I need to read / write multiple structs of the same...
I've been working on getting this program complete where it saves multiple structs to a file, can read them back and edit them, then save them all back to a file. I've been working on the logic of this not to mention lots of help from others and a ton of googling hours... now I am getting a compile error. Any help would be very appreciat...
As most of you may be following my line of questions already know, i'm trying to create a program that can serialize multiple structs to a .dat file, read them back in via loading it's serialization, edit the contents, and then re-write them to the file and so on. It's a inventory program I am trying to do and I can't get it to work for ...
My program is crashing every time I try to store a COM pointer into a struct, and then later try to use the original pointer. I don't have debug access to tell exactly what's wrong.
pRend->cp = cpRT;
ID2D1SolidColorBrush *scBrush;
ERF(cpRT->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::CornflowerBlue), &scBrush));
It crashes on Cr...
I would like to try this code:
public struct Direction
{
private int _azimuth;
public int Azimuth
{
get { return _azimuth; }
set { _azimuth = value; }
}
public Direction(int azimuth)
{
Azimuth = azimuth
}
}
But it fails on compilation, I understand that struct need to init all its fields...
I've seen different questions on SO about not being able to use parameterless constructors or not setting field initializers, but I think my question kind of goes a step beyond that.
What I would like to know is, how would I go about setting up the "default" value of a struct I need to define? Say I'm making a TaxID struct, and the d...
I'm having some trouble with this code:
//Creating a new ImageElement Struct
ImageElement oElement = new UM0516.ImageElement();
//Create a pointer and allocate enough room for the struct type
IntPtr pElement = Marshal.AllocHGlobal(Marshal.SizeOf(new UM0516.ImageElement()));
//Copy the contents of the struct into the allocated memory spa...