subsystem

SOAP UI Pro vs Fitnesse, has anybody used SOAP UI Pro?

We are using Fitnesse for subsystem testing i.e. WCF & RESTful services. Now as writing Fitnesse test requires lot of effort, we are thinking of using SOAP UI Pro which gives this sort of facility. We are not 100% sure how much this is useful? Can anyone give suggestion of using SOAP UI against Fitnesse or if somebody has Pros & Cons ...

convert spanish characters in HTML doc

I have a HTML file and it has some information in spanish. I am using a third party control to convert this HTML file into RTF document. The third party software I am using is Subsystems HTML Addon. The HTML file has <META http-equiv="Content-Type" content="text/html; charset=utf-8"> I think the subsystems software is not able to re...

SUA + Visual Studio + pthreads

Hi, I cannot compile this code under SUA: #include <unistd.h> #include <stdio.h> #include <stdlib.h> #include <pthread.h> void * thread_function(void *arg) { printf("thread_function started. Arg was %s\n", (char *)arg); // pause for 3 seconds sleep(3); // exit and return a message to another thread // that may ...

/SUBSYSTEM:Windows program will not write to command line

I have a mixed mode C++-CLI program in Visual Studio 2005 that is set to use the /SUBSYSTEM:Windows. Generally speaking it is a graphical application that is launched from its shortcut or through the filetype registered to it. However, there is a rare occasion where a user will want to run it from the command line with arguments. I ca...

Best practice or pattern for notification layer/subsystem?

Hi guys, i have quite large ASP.NET MVC2 application - separate repositories in their own projects, using IoC for injecting them into controllers, etc. - standard stuff. And here i need something, that will allow me to "globally" manage events in system and notify the user by few different ways (some events by email, some by internal m...

Register Game Object Components in Game Subsystems? (Component-based Game Object design)

I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game wo...