Hi,
My full code is too long, but here is a snippet that will reflect the essence of my problem:
class BPCFGParser {
public:
...
...
class Edge {
...
...
};
class ActiveEquivClass {
...
...
};
class PassiveEquivClass {
...
...
};
struct EqActiveEquivClass {
...
...
};
struc...
I am trying to specialize some utility code on const member functions, but have problems to get a simple test-case to work.
To simplify the work i am utilizing Boost.FunctionTypes and its components<FunctionType> template - a MPL sequence which should contain the tag const_qualified for const member functions.
But using the test-code be...
I'm looking for a professional template for a company website. It can be paid for or free. Where can I find the best looking templates?
...
Okay, sample code first; this is my attempt at communicating what it is that I'm trying to do, although it doesn't compile:
#include <iostream>
template <class T>
class Base
{
public:
virtual void my_callback() = 0;
};
class Derived1
: public Base<int>
, public Base<float>
{
public:
void my_callback<int>()
{
cout << "Int callba...
I have a subset of a pointer class that look like:
template <typename T>
struct Pointer
{
Pointer();
Pointer(T *const x);
Pointer(const Pointer &x);
template <typename t>
Pointer(const Pointer<t> &x);
operator T *() const;
};
The goal of the last constructor is to allow to pass a Pointer of a subclass, o...
Hi,
Coming from PHP world, I used to create select box like this:
<select>
<?php foreach($arrField as $idx=>$val){?>
<option <?php echo ($fieldVal == $idx ? "selected='selected'" : ''); ?>><?php echo $val; ?></option>
<?php } ?>
</select>
However, I can't do that in python. Here's my snippet:
<select name='type'>
<option value...
The master template in my Django app looks like this:
{% block parent %}
Some text...
{% block child %}
Default content here...
{% endblock child %}
...some more text
{% endblock parent %}
Now, this template should be overwritten in a way that the child block is changed:
{% extends "master.html" %}
{% block c...
Is there a simple, clean way of determining at compile time the max and min values for a variable of some (otherwise unknown at the moment) integer variable or type? Using templates?
For example:
// Somewhere in a large project is:
typedef unsigned long XType;
typedef char YType;
// ...
// Somewhere else
XType a;
YType b;
LON...
I have a templated class A<T, int> and two typedefs A<string, 20> and A<string, 30>.
How do I override the constructor for A<string, 20> ? The following does not work:
template <typename T, int M> class A;
typedef A<std::string, 20> one_type;
typedef A<std::string, 30> second_type;
template <typename T, int M>
class A {
public:
A(...
How do I inherit from a virtual template class, in this code:
// test.h
class Base {
public:
virtual std::string Foo() = 0;
virtual std::string Bar() = 0;
};
template <typename T>
class Derived : public Base {
public:
Derived(const T& data) : data_(data) { }
virtual std::string Foo();
virtual std::string Bar();
T data()...
From another forum I found the following example:
"I was looking for a way to pull node data via ajax and came up with the following solution for Drupal 6. After implementing the changes below, if you add ajax=1 in the URL (e.g. mysite.com/node/1?ajax=1), you'll get just the content and no page layout.
in the template.php file for y...
Given that I have a URL to a page and I can see the content on it as a user, is there a simple way to find out what template files are producing the page? Ideally I would like to know three things:
The current template file(s) being used
The filename(s) I can create in the local folder to customize them
What variables are available to ...
If i have a type T, what is a useful way to inspect it at compile time to see whether its an STL-style container (for an arbitrary value type) or not?
(Assumption: pointers, reference, etc. already stripped)
Starting code:
template<class T> // (1)
void f(T&) {}
template<class T> // (2)
void f(std::vector<T>&) {}
void test()
{
...
Presently, I am using the following function template to suppress unused variable warnings:
template<typename T>
void
unused(T const &) {
/* Do nothing. */
}
However, when porting to cygwin from Linux, I am now getting compiler errors on g++ 3.4.4 (On linux I am 3.4.6, so maybe this is a bug fix?):
Write.cpp: In member function `vo...
If I want some text to appear literally in a Django template, e.g.
{{Image.jpg|title}}
and I want that text to be output (not interpretated) in the HTML, how do I do so?
...
there are two templates i am using for view and edit(is having the form to update),
the view will contain edit(link or button), on clicking the edit button i want that the edit template should be loaded (using Ajax, without refreshing the page).
and after editing it should be redirected to view again (using ajax same as above).
is there...
hello. i am having a hardtime cutting up a layout for outlook. it's an email template.
it looks fine on gmail, but the width stretches when i check it in outlook 07. anyone have any tips on how i should go about this? BTW, i am using ps cs3 save for web & device to output the html and images
...
So I have a number of buttons in Silverlight that I've made from images. In each case the button has a regular image and a hover image. I've used Blend to have the hover image fade in over .15 seconds on hover.
The problem with this is that I can't figure out how to access the images anymore, since they are embedded in the style. So, I...
I want my main layout to conditionally put in some blocks of html that I want to be defined in a separate file.
I have more than one kind of navigation bar defined. I want to have a file for each navigation bar. Then I want to just set a variable in my controller or specific gsp file so that the layout chooses which navigator to use.
...
Hi!
I try to get a (for me) rather complex construct of templated code to work.
what i have:
a class shaderProperty of generic type
class IShaderProperty {
public:
virtual ~IShaderProperty() {}
};
struct IShaderMatth; //forward declaration
template<typename ShadeType>
struct ShaderMatth;//forward declaration
template <typename T>
c...