Are the following equivalent in C?
// #1
struct myStruct {
int id;
char value;
};
typedef struct myStruct Foo;
// #2
typedef struct {
int id;
char value;
} Foo;
If not, which one should I use and when?
(Yes, I have seen this and this.)
...
Possible Duplicate:
Typedef pointers a good idea?
I've seen this oddity in many APIs I have used:
typedef type_t *TYPE;
My point is that declaring a variable of type TYPE will not make it clear that in fact a pointer is declared.
Do you, like me, think that this brings a lot of confusion? Is this meant to enforce encapsula...
Given:
typedef type-declaration synonym;
I can see how:
typedef long unsigned int size_t;
declares size_t as a synonym for long unsigned int, however I (know it does but) can't see exactly how:
typedef int (*F)(size_t, size_t);
declares F as a synonym for pointer to function (size_t, size_t) returning int
typedef's two operands...
hey people kindly tell me if the following declaration is correct?
if it is then kindly explain
typedef char HELLO[5];
HELLO name;
now what datatype is name? [as in a character,integer etc]
i came to know that name will be an array of strings but when i run the following programme i get error
#include<stdio.h>
typedef char HEL...
typedef enum {
kA = 0,
kB,
kC,
kD,
kE,
kF
} index;
@interface myViewController : UITableViewController<UIAlertViewDelegate> {
index enumIndex;
}
Hi, guys.
I declare index which is composed by typedef enum. But I didn't found code like that.
and If that code useful, does not need to release ?
I don't und...
I'm trying to define a CompositeUserType to handle a specific type in my JPA/Hibernate app. I have a CompositeUserType called ApplicationMessageType that is designed to handle my mapping.
According to what I've read, I should be able to create a package-info.java class in my domain hierarchy that contains the TypeDefs. Mine looks like ...
I had code that looked like this:
enum EEventID {
eEvent1,
eEvent2,
...
eEventN };
And that got reviewed and changed to
typedef enum {
eEvent1,
eEvent2,
...
eEventN } EEventID;
What is the difference between the two? Why make the change? When I looked at this question, the only mention of typedefs got downvoted.
...
Typedef is very useful for portable names, tag names (typedef struct foo Foo;) and
keeping complicated (function) declarations readable (typedef int
(*cmpfunc)(const void *, const void *);).
But are there situations in C where a typedef is really truly needed? Where you cannot accomplish the same by simple writing out the derived type.
...
is there a typedef keyword in PHP such that I can do something like:
typedef struct {
} aStructure;
or
typedef enum {
aType1,
aType2,
} aType;
...
Why would I want to do this?
typedef struct Frame_s
{
int x;
int y;
int z;
} Frame_t;
Also if I want to create an object what do I use Frame_s or Frame_t?
...
Hi, I have this:
typedef enum{
Adjust_mode_None = 0,
Adjust_mode_H_min,
Adjust_mode_H_max,
Adjust_mode_S_min,
Adjust_mode_S_max,
Adjust_mode_V_min,
Adjust_mode_V_max
}Adjust_mode;
and at some point I want to do:
adjust_mode_ = (adjust_mode_+1)%7;
but I get Invalid conversion from int to Adjust_mode
This is ok in other lan...
I am using structs in my project in this way:
typedef struct
{
int str1_val1;
int str1_val2;
} struct1;
and
typedef struct
{
int str2_val1;
int str2_val2;
struct1* str2_val3;
} struct2;
Is it possible that I hack this definition in a way, that I would use only types with my code, like
struct2* a;
a = (struct2*...
Maybe my Google-fu just isn't strong enough.
Using GCC 4.4.3, I've got a set of classes like this:
template <typename storage_t, typename index_t = std::size_t, typename
leaf_payload_t = std::size_t>
struct btree_node {
public:
typedef btree_node<storage_t, index_t, leaf_payload_t> this_t;
typedef boost::shared_ptr<this...
Inside of this first step towards a bootstrapped scheme interpreter I find the following set of typedef, struct, union, and enum definitions:
typedef enum {FIXNUM} object_type;
typedef struct object {
object_type type;
union {
struct {
long value;
} fixnum;
} data;
} object;
In particular, I'm ...
Ok guys, we all know there are all lot of typedef/struct questions out there, but I feel this one is a bit of a mind bender.
I'm simulating the neighbor interactions of a crystal lattice using strictly C. I have a struct called "ball_struct" which I typedef'ed as just "ball". The struct contains a pointer to a list of ball_structs (sin...
using template classes I usually make some typedefs
like:
typedef super<puper<complex<template<type> > > > simple_name
I usually do it in 2 ways:
template <class A, ...>
struct Types {
typedef ...
}
template <class A, ...>
class Part_Of_Logick {
public:
typedef ...
}
Is it possible to set typedefs at the global sco...
simplifying my problem we can consider:
template <class T>
class Base{
typedef typename std::pair<T, T> pair;
};
template <class T>
class Inheritor : public Base<T> {
pair *p;
// mean that we want to use constructor of std::pair.
// say: std::pair withou argument list
Inheritor<T>::pair *p...
typedef struct _VIDEO_STREAM_CONFIG_CAPS
{
GUID guid;
ULONG VideoStandard;
SIZE InputSize;
SIZE MinCroppingSize;
SIZE MaxCroppingSize;
int CropGranularityX;
int CropGranularityY;
int CropAlignX;
int CropAlignY;
SIZE MinOutputSize;
SIZE MaxOutputSize;
int OutputGranularityX;
int OutputGranularityY;
int Stretch...
template <class T>
struct ABC
{
typedef typename T* pT;
};
int main(){}
The above piece of code gives errors
expected nested-name-specifier before 'T'
expected ';' before '*' token
What is wrong with the code sample?
...
I've seen both of the following two styles of declaring opaque types in C APIs. Is there any clear advantage to using one style over the other?
Option 1
// foo.h
typedef struct foo * fooRef;
void doStuff(fooRef f);
// foo.c
struct foo {
int x;
int y;
};
Option 2
// foo.h
typedef struct _foo foo;
void doStuff(foo *f);
// fo...