Hi there,
I got a huge problem. I'm stuck there for two weeks now. It's seems pretty simple.
I'm creating a plane, mapping a texture to it. After that I bend it, using the bend modifier from as3dmod.
Of course the plane got smaller after the bending process.
I've tried to calculate the first and last vertices.
var sizeAfterBending:Number = (-1 * plane.geometry.vertices[0].x) + (plane.geometry.vertices[plane.geometry.vertices.length-1].x);
I calculate -1 cause the first vertex is always negative.
The result of that is, if the plane is 400*533 it working fine. But with a plane of let's say 640*480 it's not.
I'm missing something. It's really driving me crazy.
Does anybody has any idea?
Thanks in advance.
Cheers, MisterDan