I'm searching for reliable data on OpenGL's functions performance. A site that could for example:
- ...answer me how much more efficient is using glInterleavedArrays compared to gl*Pointer based implementation with strides, or without them. If applicable, show the comparisions on nVidia vs. ATI cards vs. embedded systems.
- ...answer me how much of a boost is gained in using VBO's vs. non-buffered data in the cases of static, dynamic and stream data.
I'd like to find a site that has "no-bullshit" performance data, not just vague statements like "glInterleavedArrays are usually faster than direct gl*Pointer usage".
Is there such a dream-site? Or at least somewhere where I can get answers to the forementioned questions?
(yes, I know that nothing will beat hand-profiling, but the fact that something works faster on my machine, doesn't mean it's faster generally on all cards...)