views:

42

answers:

2

Hi, i would like to know some tips, articles or books about performance in OpenGL based simulations

+2  A: 

Here's a presentation to get you started. It may be AMD but most points still stand.

Also, if you're seriously into OpenGL, there one book that is a must to have.

But probably there's one golden rule -- read the OpenGL 3.2 specifications, and DON'T USE anything that is marked as DEPRECATED. That alone will save you from most OpenGL bottlenecks.

A handful of general tips:

Kornel Kisielewicz
A: 

If you're not doing it already, be sure to use vertex buffer objects. If complex shading is slowing you down, consider a deferred shading model.

tkerwin