views:

64

answers:

2

I'm developing a desktop OpenGL application, and I want to make sure it'll be compatible to OpenGL ES, so that it'll be easier to port it to mobile platforms later.

What's the best way to make sure I'm using only the OpenGL ES specifications in my software?

A: 

If you occasionally build/run against dgles you should be set.

Other than that just pop open the ES 1.1 spec from time to time and double-check whatever you're using is in it.

genpfault
If some software could pop open the ES 1.1 specs, and double check whatever I'm using, I'm sure it'll do a much better job than I would ;-). But thanks!
Elazar Leibovich
+2  A: 

There is an OpenGL ES emulator that you can use. Here's a link

zooropa