I would like to develop openGLES 2.0 apps on my ubuntu machine. I could not find any libraries/emulators that support ES 2.0 yet. Any suggestions?
A:
Develop to the OpenGL 2.0 standard, and don't use immediate mode or fixed function mode. Essentially your program will be ES 2.0 compliant.
Justicle
2010-09-28 02:30:04
This is my worst case solution. Unfortunately I am not experienced enough to tell when I am stepping into the (non es) gl territory. Which is why I am looking for hard boundaries.
l.thee.a
2010-09-28 23:03:56