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37

answers:

1

I would like to develop openGLES 2.0 apps on my ubuntu machine. I could not find any libraries/emulators that support ES 2.0 yet. Any suggestions?

A: 

Develop to the OpenGL 2.0 standard, and don't use immediate mode or fixed function mode. Essentially your program will be ES 2.0 compliant.

Justicle
This is my worst case solution. Unfortunately I am not experienced enough to tell when I am stepping into the (non es) gl territory. Which is why I am looking for hard boundaries.
l.thee.a