Since having blends is hitting perfomance of our game, we tried several blending strategies for creating the "illusion" of blending. One of them is drawing a sprite every odd frame, resulting in the sprite being visible half of the time. The effect is quit good. (You'd need a proper frame rate by the way, else your sprite would be noticeably flickering)
Despite that, I would like to know if there are any good insights out there in avoiding blending in order to better the overal performance without compromising (too much) of the visual experience.