Best way to detect collision between sprites?
Whats the best way to detect collisions in a 2d game sprites? I am currently working in allegro and G++ ...
Whats the best way to detect collisions in a 2d game sprites? I am currently working in allegro and G++ ...
All, I have built a nifty demo application that displays data about our internal systems as a full-screen "billboard" style display. You could think of this as something like an application displaying the national deficit - rapidly increasing numbers, animating very quickly, all day. The problem is that the demo works really well and t...
I just finished a 2d platformer in C++/Allegro. Its still in an incomplete stage... I wonder how to go about a peer-review from people who are into game development. I would like to review my project on grounds of game play Collision detection use of OOP programming of sounds, effects etc any further ideas ways in which i could have ...
I'm building a simple ice sliding puzzle to test uses of allegro. So far I've got the whole thing working although I haven't actually added in the objective yet or the puzzle, just the engine behind it. I'm having a little trouble making "r" jump the player back to the starting spot, can anyone tell me why? #include <allegro.h> #include...
I am trying to get Portable Allegro Serve and Webactions up and running on SBCL. I have so far managed to make paserve properly serve pages. But webactions chunks out with the following warning in the console: 1-aserve-worker: 05/27/09 - 21:28:43 - processing clp file "/home/user/pages/index.html" got error The value NIL ...
I'm learning to use Allegro. I'm trying to make my character cut out. How do I key out a certain color from my bitmap? which way is used for allegro? Thanks ...
I have a simple tank wars style game using the allegro open source library. In my tank class, I initialize arrays of pointers to bitmap objects to 0. Then I create new objects with an allegro function create_bitmap which allocates the memory and initializes it. Then I go about my business as usual. The problem is, when I go to releas...
Hi guys, I have an assignment using MFC which is a completely foreign language to me. I have to be able to upload Image1, and Image2 into 2 picture controls. And using a slider: when it is on the far left, you see Image1 in a third picture control, when it is on the far right you see Image2. Anywhere in between you should see a transitio...
I'm trying to use boost unit testing alongside the Allegro graphics library, but both require main() alterations / overwrites. Has anyone had any experience using both? Edit 1/29/2010: I've refrained from selecting an answer until I can verify one or another, and due to the... sparse nature of the answers. ...
I am trying to build a project with the allegro-msvc80-4.2.2 pre-built package. I'm using Visual C++ Express Edition 2005 and have added the input library alld.lib and am including allegro.h asp per these instructions: http://wiki.allegro.cc/index.php?title=Visual_C%2B%2B_Express_2005 When I compile, I get the fatal error: C1083:...
Hello, I am programming a game since 2 years ago. sometimes some memory errors (ie: a function returning junk instead of what it was supposed to return, or a crash that only happen on Linux, and never happen with GDB or Windows) happen seemly at random. That is, I try to fix it, and some months later the same errors return to haunt me. ...
I have been building a game in allegro 4.2.1 and need help to remove a specific color to make invisible. The background color is, (255, 0, 255). I have been at the following sites, but they have not helped me much: http://www.allegro.cc/forums/thread/599210, http://www.cpp-home.com/tutorials/258_1.htm If someone could provide me with a...
I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentiall...
Hi SO, I'm just trying out the allegro library, and here is the code which I've got so far: #include <allegro.h> int main(int argc, char *argv[]) { allegro_init(); // initialize the allegro libraries install_keyboard(); // initialize keyboard functions set_color_depth(16); // set the color depth set_gfx_mode(GFX_AUTO...
I am trying to run the following code using allegro. textout_ex(screen, font, numbComments , 100, 100, GREEN, BLACK); numbComments is an integer, the function prototype of this function is void textout_ex(BITMAP *bmp, const FONT *f, const char *s, int x, int y, int color, int bg); and i can...
I'm trying to install Allegro in Dev-C++, and rather than do it manually, I noticed the new version was in the available packages, so that'd be easier. Here it is in the manager. Here it is showing itself containing the header file. And when I try to run the simplest of Allegro programs, it doesn't recognize it. Anyone know how to ...
Couldn't figure out how to word the question accurately, so here's an example: Given this function prototype: void Foo(myClass* bar); I want to prevent this usage: Foo(new myClass()); and instead require a previously created object: myClass* bar = NULL; bar = new myClass(); Foo(bar); or myClass bar; Foo(&bar); Thanks. EDI...
Is there a current C# binding out there for the game library Allegro? AllegNet - seems to be dead mallegro - seems to be outdated Sharpallegro - seems to be outdated/not complete ...