I am trying to find information (and hopefully c# source code) about trying to create a basic AI tool that can understand english words, grammar and context.
The Idea is to train the AI by using as many written documents as possible and then based on these documents, for the AI to create its own creative writitng in proper english that ...
I'm working on a 2D game that has a huge amount of dynamic entities.
For fun's sake, let's call them soldiers, and let's say there are 50000 of them (which I just randomly thought up, it might be much more or much less :)).
All these soldiers are moving every frame according to rules - think boids / flocking / steering behaviour.
For ea...
I have some kind of object model and I need to filter and sort it's nodes for some kind of property. What kinds of automated systems exist to generate and select properties of the object model that correlate to what I want? (I'm intentionally being abstract and non-specific)
I'm thinking of a system that works kind of like spam filters ...
I decided to do a project for fun where I want to take as input the image of a playing card and return its rank and suit. I figure that I only need look at the upper-left corner, since that has all the information. It should be robust - if I have a large image of an Ace of Diamonds, I should be able to scale it anywhere from 20 to 200% a...
Hello
I have two questions
1- what is the "11pt average precision metric"?
2- and how to use it in information retrieval?
Thanks
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I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function....
Hi,
I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I ...
I readed few book and acticles about Convolutional neural network, it seem I understand the concept but I don't know how to put it up like in image below:
from 28x28 normalized pixel INPUT we get 4 feature map 24x24. but how to get them ? size the INPUT image ? or perform image transformation? but what kind of transformation? or cut up...
I'm trying to implement application that can determine meaning of sentence, by dividing it to smaller pieces. So I need to know what words are subject, object etc. so that my program can know how to handle this sentence.
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I was looking at what the guys in the Mario AI Competition have been doing and some of them have built some pretty neat Mario bots utilizing the A* (A-Star) Pathing Algorithm.
(Video of Mario A* Bot In Action)
My question is, how does A-Star compare with Dijkstra? Looking over them, they seem similar.
Why would someone use one ove...
So, i recently found this term related somehow to neural networks, but I don't find anymore info on this topic, and it seems interesting.
Does anybody know where I can find more info for starters on this?
thanks in advance
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Hello,
I am wondering if it is possible/if any research has been done/any existing programs available to recognize multiple faces in an image and classify them according to gender and approximate age.
Technology etc. is not of main importance here as long as it can be done.
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I need topic ideas related to AI on which I will base my thesis. I am mostly interested in Genetic Algorithm and Neural Networks techniques. I already got the some ideas, but non of them seems to hit me!
Any help will be really appreciated!! :)
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I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells.
I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems...
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I'm trying to train an ANN (I use this library: http://leenissen.dk/fann/ ) and the results are somewhat puzzling - basically if I run the trained network on the same data used for training, the output is not what specified in the training set, but some random number.
For example, the first entry in the training file is something like
...
I'd like to begin tinkering around with an RTS AI, but I'm having trouble finding a good environment to work with, ie a game that has been already created. I have looked at Spring RTS and Bos Wars, but they don't seem to be conducive to creating simple examples.
I am not totally opposed to writing my own game environment, it would just ...
How to implement voice recognition in .NET?
I've got a bunch of .mp3s with computer generated voice of relatively high quality. In each .mp3 the voice says some random text and then a sequence of 6-7 digits in English. I'd like to extract those digits as text.
Is it possible to implement such a thing in .NET?
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I am looking at developing an AI player for a simple game I have created in C#. I will be creating a population of the bots and evolving them over generations.
What I was wondering is there any frameworks out there that could be good for this sort of testing / development. Ideally I would like something that I could plug any / some ty...
How can I count nested list elements in prolog?
I have the following predicates defined, which will count a nested list as one element:
length([ ], 0).
length([H|T],N) :- length(T,M), N is M+1.
Usage:
?- length([a,b,c],Out).
Out = 3
This works, but I would like to count nested elements as well i.e.
length([a,b,[c,d,e],f],Output...
I have always loved the idea of AI and evolutionary algorithms. Unfortunately as we all know the field hasnt developed nearly as fast as expected in the early days.
What I am looking for are some examples that have the wow factor:
Self directed learning systems that adapted in unexpected ways.
Game agents that were particularly dyna...