I use AVAudioPlayer to play an mp3 file to a user within my iPhone app. This all works fine and dandy. I even update a PLAY/PAUSED button depending on the state of the player. But it would be nice to know how much longer the song will play.
So How do I show the time remaining?
...
My audio clips sound perfect when I upload them to the iPhone via iTunes. And I am pretty sure it is because the iPod has a maximum playback level, so the audio doesn't sound overdriven. In my app, I include the same audio files, and when I play them [myAudio play]; the levels are so high that the audio becomes indiscernible.
I foun...
So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine.
The video and audio are being taken for a URL online, they are not local, but everyw...
So we want to be able to stream a video from a website.
We also want to be able to do the same with a separate audio file.
The reason why we need them to stream separately and can't integrate the two into just a video is because we need the user to be able to scrub the video however the audio should keep playing. Is there a way to get ...
Hey guys,
I have this code:
- (id<SelfReleasingSound>) initWithFilepath: (NSString *) filepath {
self = [super init];
if(self != nil){
NSData * soundFileData = [NSData dataWithContentsOfFile: filepath];
NSError * error;
player = [[AVAudioPlayer alloc] initWithData: soundFileData error: &error];
if(error != nil){
...
I've got 2 methods. One method starts playing an audio file (.mp3), the other method updates a UIToolBar to show a button (PLAY or PAUSE). These two methods are called in the following order:
//Adds some UIBarButtonItems to a UIToolBar
[self togglePlayer];
//Uses AVAudioPlayer
[audioPlayer play];
TogglePlayer does this:
-(void)toggle...
I want to generate a sound wave programmatically and play it with AVAudioPlayer. I have the code to encode my waveform as linear PCM, 44100Hz, mono, 8 bits per sample.
I am not clear on what kind of envelope I need to wrap around this buffer so that AVAudioPlayer recognizes it as PCM.
...
-(IBAction)playSound{ AVAudioPlayer *myExampleSound;
NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"];
myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL];
myExampleSound.delegate = self;
[myExampleSound play];
}
I want to play...
AVAudioPlayer *myExampleSound;
NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"];
myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL];
myExampleSound.delegate = self;
[myExampleSound play];
How can I play myExampleSound such that...
I am trying to disable the automated sleeping of iPhone for certain period in my app.
Used [[UIApplication sharedApplication] setIdleTimerDisabled:YES] which works fine as long as I play no music.
But when I play music the Idle Timer seems to get reactivated.
I have tried all kinds of tricks from NSTimer firing silent sounds every 10 ...
Hi, here is my problem :
The code (FooController) :
NSString *path = [[NSBundle mainBundle] pathForResource:@"mySound" ofType:@"m4v"];
soundEffect = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
[soundEffect play];
// MicBlow
micBlow = [[MicBlowController alloc]init];
And MicB...
Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now.
I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn.
Apple's avTouch sample...
I want to play multiple songs with single object of AVAudioplayer, I put songs in table row , when user tap on row player view is open but when user go back in other row in table player play both songs simanteniosly . what I Can do to fix this?
...
Hi!
When Im using AvAudioPlayer (Iphone) for streaming music from http it takes about 7 seconds until it starts playing. If Im using AudioQueue (about 8 buffers) instead the number of seconds is about 3 for the same song.
Is this because AvAudioPlayer is using a larger buffer internally? Is there any way of speeding up AvAudioPlayer?
...
Hi everyone,
I'm having trouble playing some files with AVAudioPlayer. When I try to play a certain m4a, it works fine. It also works with an mp3 that I try. However it fails on one particular mp3 every time (15 Step, by Radiohead), regardless of the order in which I try to play them. The audio just does not play, though the view loadin...
I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight.
I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the bu...
I'm trying to play a sound based on which button is pressed using AVAudioPlayer.
(This is not a soundboard or fart app.)
I have linked all buttons using this code in the header file:
@interface appViewController : UIViewController <AVAudioPlayerDelegate> {
AVAudioPlayer *player;
UIButton *C4;
UIButton *Bb4;
UIButton *B4;
UIButton *A...
hi
I want to play a stereo sound in the following manner using c#.net
It’s a stereo track: Make it possible to hear only the L or only the R channel or both
channels simultaneously. If you play only on channel put the audio out in mono so that
you can hear the one channel in either speakers or headphones
Thanks in advance for any hel...
hi everyone,
I'm trying to implement a little function in my app. I am currently playing sounds as AVAudioPlayers and that works fine. What I would like to add is to control the sound's position (currentTime) with an UISlider: is there a simple way to do it ?
I looked at an Apple project but it was quite messy....have you got samples o...
I got the following code:
- (id)init {
if (self = [super init]) {
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
...