My loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..
how can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what ...
I know that there are people out there creating classes for this (ie http://coreyoneil.com/portfolio/index.php?project=5). But I want to learn how to do it myself so I can create everything I need the way I need.
I've read about BitMap and BitMapData. I should be able to .draw the MovieClips onto a BitMap so I could then cycle the pixel...
I've selected an 8bpp bitmap into a CDC, and used ::TextOut () to draw text. The font quality is ANTIALIASED_QUALITY, but the text comes out in monochrome; no gray pixels & jagged edges.
The 8bpp bitmap was extracted from a 24bpp bitmap that already had antialiased text drawn on it, and THAT text is ok. (Both text types are in the sam...
EDIT: I've added a few more lines of the program to the code snippet below.
I have the following line of code in a program
BITMAP BMP;
HBITMAP hBMP;
hBMP = (HBITMAP)LoadImage(GetModuleHandle(NULL), "Test.bmp", IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION | LR_LOADFROMFILE);
if (!hBMP) return 1;
GetObject(hBMP, sizeof(BMP), &BMP);
and wh...
Is it possible in C++ to define BIT0, BIT1, BIT2 in another way in C++ without using #define?
#define BIT0 0x00000001
#define BIT1 0x00000002
#define BIT2 0x00000004
I then take the same thing and make states out of those bits:
#define MOTOR_UP BIT0
#define MOTOR_DOWN BIT1
Note: I am using 32 bits only, not 64 bits. I am also usi...
Hi,
I wanted to know how can I read and check(1 or 0) the bits of the the I-node bit map of a minix fs bit by bit in c programming language. This way I want check the free and occupied I-nodes. And also if possible to set and unset the bits manually.
Please help.
Thank you
this is the layout of the minix file system
----------------...
Hi,
I'm currently writing an Android game using surfaceView. I've optimized the game as much as possible and it runs quite smoothly. However, I have collision detection incorporated which is a bit messy. I would like to do collision detection by reading pixels directly from the canvas. Is this possible to do? The closest to this that I ...
How do I create an icon file that contains multiple sizes?
I know that I create a icon from a bitmap using Icon.FromHandle() but how do I add another image / size to that icon?
Edit: I need to do this in my application, so I cannot execute an external application to do the combining.
...
I need a control that allows loading a picture, performing some basic drawing tasks with it (including adding text, pencil, oval, horizontal and diagonal lines), and exporting it as bitmap.
Anything like that available?
Thanks
...
Hi, I am trying to reduce the size of images retrieved form the camera (so ~5-8 mega pixels) down to one a a few smaller sizes (the largest being 1024x768). I Tried the following code but I consistently get an OutOfMemoryError.
Bitmap image = BitmapFactory.decodeStream(this.image, null, opt);
int imgWidth = image.getWidth();
int imgHeig...
Hello people. I am using GDI+ to take window snapshot, the code is:
CComBSTR bstrfname (fname);
HDC hdc = CreateCompatibleDC (hDC);
HBITMAP hbmp = CreateCompatibleBitmap (hDC, CFG_WIDTH, CFG_HEIGHT);
HBITMAP hbmp0 = (HBITMAP)SelectObject (hdc, hbmp);
BitBlt (hdc, 0, 0, CFG_WIDTH, CFG_HEIGHT, hDC, 0, 0, SRCCOPY);
Gdiplus::Bitmap ...
I am trying to build the bitmap-plasma sample that is included with the ndk, but getting an error. I run ndk-build from the samples/bitmap-plasma directory, and the error it displays is that it cannnot locate android/bitmap.h file.
How do i direct the ndk-build script to the file it needs?
Using android-ndk-r4 on Ubuntu Lucid 10.04
...
Is there a way to encode a string as a bitmap? Or a drawable?
Thanks
Chris
...
I have small function which will recolor pixels in a Bitmap from a given color to a new given color.
The problems I have with the code are as follows:
1)
The function gives results which are remapping white pixels which should not be concidered since I have a threshold... (unless I have defined this calculation wrong)
2) When certain ...
Hello there.
Right now I'm facing some performance issues in a web app because of a situation with Oracle saving images and my webapp getting them.
The database gets the input from a form, which allows user to save any kind of image as a BLOB. No matter the format, it gets saved in a table with its description and stuff. The field gett...
On application startup I build a cache of icons (24x24 32bbp pre-multiplied argb bitmaps). this cache contains roughly a thousand items. I don't want to store the same image multiple times in this cache, for both memory and performance reasons. I figured the best way would be to create some sort of crc from each bitmap as it goes into th...
Hi,
I want to store some metadata in images. My camera application gives me a bitmap, which I store in the storage (MediaStore) device. In addition to this, I want to add a few tags to the picture in its metadata. I think EXIF is a good way of doing this. But I couldn't find good references on how to do this.
If there are some tools to ...
I have a layout like :
<ll vertical>
<ll horizental>
<textview></textview>
<textview></textview>
</ll>
<ll horizental>
<textview></textview>
<textview></textview>
</ll>
</ll>
The problem is i need to display this as part of my whole screen.
i am doing
mCustomDrawableView = new CustomDrawableView((Context)this, R.drawable.mychar...
I am following very closely to the sample codes in the resources for TicTacToeLib as well as an example of how to display a bitmap in a book titled Android Application Development. I am doing all the same things they are doing, the only difference is I am using a SurfaceView instead of a view. Can anyone tell me what I am doing wrong? T...
I'm working on Android game and there are some problem appear
I want to fill a color on bitmap object but can not
I tried bitmap.setPixel but my Image is PNG format (like a circle or unsharp, surrounded with transparent color) and android can not getHeight() or getWidth(), ie
ImageView i = new ImageView(mContext);
Bitmap bMap = BitmapF...