coclass in .idl import interface defined elsewhere?
I have an IDL file that defines a few interfaces followed by a coclass. Can I make this class import interfaces that are not defined in this class? ...
I have an IDL file that defines a few interfaces followed by a coclass. Can I make this class import interfaces that are not defined in this class? ...
I've got a program that is tailing a growing file. I'm trying to avoid grabbing a partial line from the file (e.g. reading before the line is completely written by the other process.) I know it's happening in my code, so I'm trying to catch it specifically. Is there a sane way to do this? Here's what I'm trying: if (getline (stream,...
I have a problem with the way my scrollbars are drawn. Because of external limitations (my application being a plugin running in an external window that insists on painting over any regular child window), I have to use SCROLLBAR-class windows (as opposed to using WS_CHILD | WS_VSCROLL) For almost every message received, the scrollbar is...
I have a multi-byte string containing a mixture of japanese and latin characters. I'm trying to copy parts of this string to a separate memory location. Since it's a multi-byte string, some of the characters uses one byte and other characters uses two. When copying parts of the string, I must not copy "half" japanese characters. To be ab...
When I go to Debug -> Start I get the error: "Unable to attach to machine 'mypc' Do you want to continue anyway? YES/NO I did not attach a proces and am not sure why it is coming up. (Also, when I hit YES to the error, it does not run.) How do I remove all attachments on the debugger? ...
Ok. Here is a summary of my experience/knowledge/etc listed: I have only worked with 2 languages: C# and F# I am only familiar with programming in a managed environment I have a solid understanding of C# syntax I have a solid understanding of C#'s type system I have never looked at a line of C++ code I do not know C++'s type system ...
I've already found a workaround to this problem, but was just wondering if anyone knew what was actually happening to cause the problem I was seeing. My guess is that it has something to do with mutability of strings, but I thought the CString object accounted for that in the copy constructor. The following code causes mFileName to be ...
For some reason both the mast and slave fail, however I could find any good examples on how their meant to work, so im not sure where I went wrong. The master never exits the WaitForSingleObject after ConnectNamedPipe, and the slave throws an exception in the first boost::asio::read call, "Waiting for a process to open the other end of...
Simple question but difficult to formulate for a search engine: if I make a pointer to a map object, how do I access and set its elements? The following code does not work. map<string, int> *myFruit; myFruit["apple"] = 1; myFruit["pear"] = 2; ...
Hello everyone, Here is a problem that has had me completely baffled for the past few hours... I have an equation hard coded in my program: double s2; s2 = -(0*13)/84+6/42-0/84+24/12+(6*13)/42; Every time i run the program, the computer spits out 3 as the answer, however doing the math by hand, i get 4. Even further, after inputti...
OpenGL experts, My project compiles, link and run in xp32 then I tried to cross compile it to x64 and I came across a lot of questions. There's no native x64 instalable OpenGL SDK so I link against what? I saw someone saying that x64 apps use 32bits opengl dll. I tryied to run my compiled 64-bits app in a xp64 with drivers to my video...
I come from a C/C++ background and more recently flash. Anyway I wrote a 2D engine in AS3 and would like to get it running on the iPhone. To start with I converted it to C++. As a test I wrote a very simple C++ engine and added the files to a standard view-based application in XCode. I then added a UIImageView that covered the whole iPho...
I am using Numeric Library Bindings for Boost UBlas to solve a simple linear system: #include<boost/numeric/ublas/matrix.hpp> #include<boost/numeric/ublas/io.hpp> #include<boost/numeric/bindings/traits/ublas_matrix.hpp> #include<boost/numeric/bindings/lapack/gesv.hpp> #include <boost/numeric/bindings/traits/ublas_vector2.hpp> namespac...
How does one retrieve ( or resolve, for that matter ) the absolute and relative ( FullPath and OriginalPath fields ) paths of FileSystemInfo/DirectoyInfo/FileInfo instances ? I'm trying to get the paths of the files/directories returned by a FileSystemInfos call on a DirectoryInfo class object. ...
hey, I know how to use g++ and all that to compile c++ programs. My question is, if I have some code which depends on various libraries, how can I compile it into a simple executable that I can send anyone. For this I would be happy with just keeping it on os x. I would like to know how to compile a "real" program not just an executable...
I'm writing server using boost.asio. I have read and write buffer for each connection and use asynchronized read/write function (async_write_some / async_read_some). With read buffer and async_read_some, there's no problem. Just invoking async_read_some function is okay because read buffer is read only in read handler (means in same thr...
I'm working on a command prompt roguelike in VisualC++ 2008, and everything compiles all fine and dandy, but there's one glaring issue that I have with it. Why is it that if I change the name of the exe, the program fails completely? I don't think that's supposed to happen with most programs ...
10 billion kudos for life to anyone who can figure this one out. Nvidia only provides a standard framework for Cg, which I cannot figure how I can link statically. I need to link it statically because it's for a plugin. Is there any way at all this can be done? ...
Hello, I have few questions regarding this topic. How does multiset works? I mean if set cant have value mapped to a key and it only holds keys? Also how all of these associative containers works? I mean vector and deque in the memory is hold sequentially it means that deleting/removing(except beggining(deque) and end(vector,deque) is sl...
I have some code in Image.cpp: Image::Image( int width, int height, int depth ) : m_sFileName(0) { ... } and in Image.h: class Image: public DrawAble, public RenderAble { ... private : std::string *m_sFileName; }; My question is: what is happening with m_sFilename in the first line? I guess it is set to NULL...