In working with textures, does "UVW mapping" mean the same thing as "UV mapping"?
If so why are there two terms, and what is the "W"?
If not, what's the difference between them?
[Wikipedia currently isn't illuminating on this question: http://en.wikipedia.org/wiki/Talk:UVW_mapping]
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I am thinking about creating some games in Android using an engine.
The game will be in birds eye view and you will be similar in style to Command & Conquer. I will need to use some game AI as well so I want an engine that has that support also if possible.
I am prepared to pay money if necessary
Some Free ones
I don't think they con...
I'm looking for a VERY easy to use 3d game engine. I want to program only the logic of the game, and don't want to have to concern myself with graphics. I just want to be able to download a model, put it in the game, and start programming the logic. I would preferable want to program in a scripting language like Python.
I just want to ...
I was contemplating the fact that inflicting frame per second restrictions is not ideal in regards to latency and performance since a monitor still has a chance to show something sooner (assuming no vertical sync which is mainly for stability).
However, it occurred to me that process might have ramifications on audio subsystems (or als...
I really want to add Lua Scripting to my Game Engine. I am working with Lua and bound it to C++ using luabind, but I need help to design the way I will construct my Game Entities using Lua.
Engine Information:
Component Oriented, basically each GameEntity is a list of components that are updated in a delta T interval. Basically Game Sc...
The title is a bit of a misnomer, what I mean really is "C with classes".
Let me explain, recently I bought the book ShaderX7 which came with a lite (and old) copy of the Unigine engine for one of the articles about shadow mapping techniques.
I was dabbling through the code when I realized that, while the author was using C++ and inher...
Hi!
There are many hit games, that are out-of-date, and have their code released to the public.
Such code would be of great interest for the programmer, wishing to see some good (and often creative) principles of game design, but not the theory (as in many books), but the real deal.
So, do you know of any sites, providing lists of (no...
I imagine this question or variations of it get passed around a lot, so if what I'm saying is a duplicate, and the answers lie elsewhere, please inform me.
I have been researching game engine designs and have come across the component-based entity model. It sounds promising, but I'm still working out its implementation.
I'm considerin...
I am experimenting with gamestudio A8 and the unit used in the 3d world is quant.
My question is. how many quants is a meter?
I want to make some models in sketchup and I use meters there. I can convert the models to mdl.
The problem is. When animating and moving objects. I need to know how many quants there are in one meter.
I also ...
How do you add a SurfaceView showing the camera preview as the background of the BaseGameActivity of AndEngine (Physics Example).
@Override
public Scene onLoadScene() {
mBackgroundView = new PreviewView(this);
addContentView(mBackgroundView, new LayoutParams(
Layout...
A few friends and myself have been working on an XNA RPG once a week for the last year. Our battle engine is basically finished, and now we're working on overworld exploration.
I've already created crude Tile and TileMap objects that work in this way:
Simple 2D array of integer values representing tile (Texture2D) objects in a List
Us...
Dear All
I would like to ask if somebody know/share his knowledge about some "SIMPLE" game networking engine/library/API written in java, which i can use to develop Real-time multiplayer game/simulation, i googled BUT only getting from c++ and only one or two in java, which have various trade-offs like complexity of use and dependencie...
hi guys,
is it possible to do cross platform game engine for iphone and android. if its how can i do this. what are all thinks i need to study to do this.
thanks for your kind help!
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Hello.
I'm developing a game on Android and I don't know how to render and move 3d objects. Someone told that I have to use a render engine but I haven't found any so I've decided to use a game engine.
Do you know any?
Thanks.
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I'm looking to create 3D games with LWJGL, but can't find any good tutorials for my skill level. Anybody have any suggestions?
...
Hello,
I am writing a small console adventure game and I faced a few problems.
1. The input is kinda laggy, I'm using while loop ( while(getch() == 'w') ). After a key is pressed the first time, nothing happens (you have to press it 2 times) and if you switch directions (press key A/D/S) it also doesn't react the 1st time. If you hold a ...
I am writing a game in ActionScript where I've got multiple classes that should be "hitable" by shots.
The most generic class that all other in-game entities inherit from is CombatObject; The classes CombatShip, CombatAsteroid and various others inherit from it. The classes CombatAi and CombatPlayer both inherit from CombatShip.
Now I ...
Hello.
I'm developing an Android application and I need to use a render engine to show some objects that I made with Blend.
I'm wondering if there is a C++ game engine or render engine to show my models.
Is there anyone?
Thanks.
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