I need to draw a polyline into a DrawingVisual. I'm using StreamGeometry for performance reasons. The problem I have is that I can't figure out how to enable anti-aliasing. I can't find any method or property on StreamGeometry or on DrawingContext for anti-aliasing control.
The code below is in IronPython, but it shouldn't matter:
geom...
I'm raytracing and would like to speed it up via some acceleration structure (kd-tree, BVH, whatever). I don't want to code it up myself. What I've tried so far:
Yanking the kd-tree out of pbrt. There are so many intra-dependencies that I couldn't succeed at this without pulling all of pbrt into my code.
CGAL's AABB tree. Frustratingly...
As an input, I receive some planar, triangulated geometry. Now, I need to compute the four coordinates of the corners of the bounding rectangle. Any Ideas?
...
hello,
i store the position of an object in 3d space in a 4by4 transformation matrix.
now in order to move the object from the position stored in matrix A to the position stored in matrix B, i would like to interpolate them.
so do i just do this by interpolating each of the 16 values in the matrix, or do i have to take special care abo...
Given a 2 dimensional plane in which there are n points. I need to generate the equation of a line that divides the plane such that there are n/2 points on one side and n/2 points on the other. (by the way this not home work, I am just trying to solve the problem)
...
hey, i wondered if there's an algorithm to create a polygon, composed of triangles, to look like this:
http://homepages.wmich.edu/~drichter/images/mathieu/numberedvertices.jpg
the numbering of the vertices is not important, just the method how to get the points. notice that every point is connected to exactly 7 others.
...
What R packages are available to calculate the minimum bounding box for a great circle?
For example:
box <- polycirc( c( longitude, latitude ), distance=35 )
This would return the bounding box for the circle with a radius of 35 kilometres from the central point at the given coordinates (on Earth). Where:
box.longitude_min = The l...
I'd like to have a straight forward C# function to get a closest point (from a point P) to a line-segment, AB. An abstract function may look like this. I've search through SO but not found a usable (by me) solution.
public Point getClosestPointFromLine(Point A, Point B, Point P);
...
Does MATLAB have a built-in function to find general properties like center of mass & moments of inertia for a polygon defined as a list of (non-integer valued) points?
regionprops performs this task for integer valued points, on the assumption that these represent indices of pixels in an image. But the only functions I can find that...
I am looking for a way to create non-stroked regions for a StreamGeometry in xaml.
In other words, I want to know if it is possible to recreate the following code (taken from msdn) with the StreamGeometry Xaml markup syntax.
StreamGeometry geometry = new StreamGeometry();
geometry.FillRule = FillRule.EvenOdd;
using (StreamGeometryCont...
In a multi-dimensional space, I have a collection of rectangles, all of which are aligned to the grid. (I am using the word "rectangles" loosely - in a three dimensional space, they would be rectangular prisms.)
I want to query this collection for all rectangles that overlap an input rectangle.
What is the best data structure for holdi...
A linear algebra question;
Given a k-variate normed vector u (i.e. u : ||u||_2=1)
how do you construct \Gamma_u, any arbitrary k*(k-1)
matrix of unit vectors such that (u,\Gamma_u) forms an
orthogonal basis ?
I mean: from a computationnal stand point of view:
what algorithm do you use to construct such matrices ?
Thanks in advance,...
I have a single triangle and a plane (in 3 dimensional space), How would I calculate the line segment where the two cross, if there is no crossing then I need to detect this case.
The end result I'm looking for is two 3 dimensional vectors, which define the start and end points of the line segment.
To help you out a little, I have alre...
If I have two vector coordinates representing positions on the surface of the earth where the center of the earth is (0,0,0) and the Up vector is (0,0,1);
What is the best way to calculate a 3d plane that is running along the two vectors (the direction v2 - v1) but back by a set number of meters (just imagine a virtual clip plane that i...
I need to switch from the XY co-ordinate system shown above to the X'Y' co-ordinate system using System::Drawing::Drawing2D (i.e. GDI+). This is what I have in mind:
float rotation = // +90 below is because AB is the new vertical...
Math::Atan2(pB.Y - pA.Y, pB.X - pA.X) * 180.0 / Math::PI + 90.0f;
Matrix m;
m.T...
This is a simple math question to which I had an answer a long time ago but that doesn't come to mind immediately right now.
Using the picture attached, how would I prove that a*b = c*d
...
I want to know how to get an angle of a line A-B from horizontal axis X. Other questions in SO do that only between two lines. I'm aware I can always draw second line A-C and calculate but I'm wondering if there's a faster method.
EDIT: I'm very sure I'm not doing a premature optimization.
...
Using the Python bindings for CGAL, I can't work out how create a hexahedron, nor how to calculate its intersection with another hexahedron.
I have 8 input points, which are the corners of the hexahedron:
My code does this:
P = Polyhedron_3()
bottom = P.make_tetrahedron(p[0],p[1],p[2],p[3])
top = P.make_tetrahedron(p[4],p[5],p[6],p[...
Working with iPhone and Objective C.
I am working on a game and I need to correctly reflect a ball off a circle object. I am trying to do it as a line and circle intersection. I have my ball position outside the circle and I have the new ball position that would be inside the circle at the next draw update. I know the intersect point of...
Do either of the below approaches use the correct mathematics for rotating a point? If so, which one is correct?
POINT rotate_point(float cx,float cy,float angle,POINT p)
{
float s = sin(angle);
float c = cos(angle);
// translate point back to origin:
p.x -= cx;
p.y -= cy;
// Which One Is Correct:
// This?
float xnew ...