I would move my former js codes to more OOP style. Here's the code.
function addEvent( obj, type, fn ) {
if ( obj.attachEvent ) {
obj['e'+type+fn] = fn;
obj[type+fn] = function(){obj['e'+type+fn]( window.event );}
obj.attachEvent( 'on'+type, obj[type+fn] );
} else
obj.addEventListener( type, fn, false );
}
function ...
Hi! I use QGraphicsView to create a sort of circut editor, which has elements in it, which have connectors. It should be possible to connect those connectors with wires.
However I have a problem, while I drag from one connector to another, Qt grabs mouse, and other connectors stop receiving hoverEnterEvent. Btw, on hover connectors resiz...
I am using the following MouseMove event-handler to show the text-file content as a tooltip on CheckedListBox and there is a text-file object tagged to each checkedListBoxItem.
private void checkedListBox1_MouseMove(object sender, MouseEventArgs e)
{
int itemIndex = checkedListBox1.IndexFromPoint(new Point(e.X, e.Y))...
Let's suppose I've got an image which shows its source in a scaled way, how could i use a
MouseMove event to show in a label or textblock the pixel position in which the cursor is?
(I need the pixel coordinates not the coordinates of the image relative to its size)
Thanks in advance.
...
Is there a way to register for global mouse moved events in Cocoa? I was able to register for the events using Carbon's InstallEventHandler(), but would prefer a Cocoa equivalent. I have looked for NSNotificationCenter events, but there doesn't seem to be any public event names (are there private ones?)
Alternatively, is there a way to ...
Hi, i am trying to handle a mouseclick event on a particular form that should fire if the mouse cursor falls between a set of coordinates - lets say a square.
I understand that if i had an empty form i could simply tie in to the mousemove event and off i go. But in reality there may be up to 10 different overlapping controls and in my t...
How would I go about making a small program that keeps moving the mouse upwards?
For those who would like to know, tt's a tiny one-use thing. I'm playing Star Wars The Force Unleashed. In console versions, you would hold the right stick upwards. In the bad console port on the PC, you're using your mouse. Maybe you can understand my fr...
I have a video player page and want the playlist div to only fade in when the mouse is moving, and fade out if the mouse is idle for 3 seconds. The div's class is "fadeobject" and it's ID is ""video-chooser"
...
An object's position is updated relatively to mouseposition on mousemove (opposite direction). Works perfectly well, but I failed to set up the code with smooth easing as result. The code works in Actionscript (of course in proper syntax) but it doesn't work in jQuery syntax and code-elements. I use "css()" to position the object, "anima...
I am trying to get an image to fade out when there has been no mouse action for 3 seconds and then fades in when the mouse is again moved.
I would also be appreciative if anyone could tell me how I can make the image be hidden until the mouse moves. So when the page loads up you don't see the image until the mouse moves.
This is what I...
In .NET WinForms I want to display message in a status bar and suspend the program execution until user moves mouse or presses keyboard. How can I do that?
...
greetings. i have an issue with the following code. for some reason whenever it is executed it is consuming around 60% of the CPU. this is strange, and was wondering if you had any comments?
private void HomeTableLayoutPanel_MouseMove(object sender, MouseEventArgs e)
{
PictureBox HomeCurrentPicBox = (PictureBox)(HomeTa...
I use MouseMove event to move objects(say labels).
simple principle(schematic):
OnMouseMove(e MouseEventArgs)
if e.Button == Left
deltaX = e.X - lastX
foreach label in labels
label.Location.X += deltaX
lastX = e.X
Once the labels number increase, I start to see the labels traces along the movin...
The following bit of code breaks in the upgrade to jquery 1.4:
$().mousemove(
function (e) {
defaults.mouseX = e.pageX;
defaults.mouseY = e.pageY;
});
};
What appeared to be a reasonable fix was adding "html" as the selector, ex: $("html").
The fix works fine - except now when the user mouses off the page, it doesn't ...
I've read about issues where the mousemove event is fired twice in Safari/Webkit, but the problem I'm facing is that mousemove fires even when the mouse is not moved. That is: it already fires when the mouse cursor is positioned above the context that the event is attached to when the page is loaded/refreshed. And because I'm attaching i...
After having started a Drag & Drop operation by DragDrop.DoDragDrop(...) no more MouseMove Events are fired. I even tried
AddHandler(Window.MouseMoveEvent, new MouseEventHandler(myControl_MouseMove), true);
where the last parameter means I even opt in for handled events. No chance, seems like the MouseMove Event is never fired at all...
Hi,
When I bind a mousemove event to an element it is working smoothly with every browser except Internet Explorer. With IE the CPU usage is way too much and some associated things (eg. tooltip) are ugly. Is there any way I could rid of the performance problem? (yeah I know, don't use IE :))
UPDATE: Even if I don't do anything in the e...
I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon.
The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrol...
I am trying to create functionality similar to drag and drop. I need to create my own as there will be some significant differences to the drag and drop in the jquery UI.
I would like to have mousemove being called repeatedly at all times, and mousedown called every time the mouse is pressed. So I have the following code:
$(document).b...
In an application in Silverlight I'm working on, I need to track the moves of the mouse. My problem is that using the MouseMove event, I don't have a continuous set of points if the user moves the mouse fast enough (if I add each point in a list I can have (10,10) en then (20,20)...)
I'd like to have ALL points where the mouse has been ...