I've decided to start making graphical games. My language of choice is C++ and the only game I've made so far was a text based game based on Hunt the Wumpus which taught me fundamentals of game loops and robust error handling.
I now think I'm going to move onto a version of Tetris. Obviously moving from text-based to graphical programmi...
I had need on making PC emulator for developing monochrome LCD. After googling I found forum (can not remeber where) and sample code using GLUT. Current emulator look like this.
//mine .h source
#include "defines.h"
#include "displayemu.h"
TDisplayBuffer displaybuffer[SIZEOFDISPLAYX*SIZEOFDISPLAYY/8+1];
//usual hacks
#include <window...
I wanted to know whether a 3D model library exists which is built upon opengl which i can use in my c/c++ code.
for eg ,is there a library where there are ready models of viz.apple,fan,football which i can directly draw using c/c++?
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I have an application using OpenGL code. Now I want to convert it into JOGL code. Is it possible to convert OpenGL code to JOGL? What are the changes we have to do?
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Hello, I'm designing my own particle System engine, this is for learning purposes, I don't really want to use an existing engine.
Right now I generated beautiful particles, but I want to layout the engine to make it easier to work with them.
I have been thinking on a Class "Particle System",
that class would contain the following refe...
We are looking at speeding up a project with new developers. How long is a typical Java + OpenGl learning curve if anyone has any experience ? The core work is on detailed globe visualization.
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I'm using this tutorial, but the font isn't antialiased. The font size is big, so it should antialiased it, but it doesn't. Do I need to enable something in openGL to make it antialiased?
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Is it possible to programatically ask Mac OS X not to turn on the screen saver while your application is active?
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Hey all, I am very very new to OpenGL, so please bear with me. :) I'm working through NeHe's OpenGL tutorials, and I have developed my own version of Lesson 5, in which you rotate a 3D shape around the origin. I'm not sure what I did wrong, I copied the code nearly line-for-line, but I'm seeing strange overlaps in my surfaces.
Does anyo...
How can i get hold of the instantiating object from a constructor in java?
I want to store reference to the parent object for some GUI classes to simulate event bubbling - calling parents handlers - but i dont wanna change all the existing code.
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Hi!
In a Qt based application I want to execute a fragment shader on two textures (both 1000x1000 pixels).
I draw a rectangle and the fragment shader works fine.
But, now I want to renderer the output into GL_AUX0 frame buffer to let the result read back and save to a file.
Unfortunately if the window size is less than 1000x1000 pixel...
I'm trying to write a game that deals with many circles (well, Triangle Fans, but you get the idea). Each circle will have an x position, a y position, and a mass property. Every circle's mass property will be different. Also, I want to color some groups of circles different, while keeping a transparent circle center, and fading to opaqu...
I find that I learn best by example. Is there a good website or codebase that shows how event handling, collision detection, modeling, and basic 3D drawing works?
The game I'm trying to begin with is a simple racing game where the user controls a small space ship and navigates through channels, asteroid fields, space colonies, and vario...
Is there any way of detecting from my Windows OpenGL application if a debugger (such as gDEBugger) is being used to catch OpenGL calls? I'd like to be able to detect this and terminate my application if a debugger is found, to avoid shader code and textures from being ripped. The application is developed in C++ Builder 6.
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Hi.
I'm programming an puzzle game for iPhone using openGL.
There Is one very weird "bug" ( I'm not sure what It is)... whenever I touch the screen a great number of times in a short period of time my app closes, without giving a warning or error.
What could be the cause ?, I guess It has something to do with the memory, but I would...
Hi!
I'm trying to create a "page curl" animation of an image in my iPhone application. I t UIViewAnimationTransitionCurlUp, and it's undocumented Core Animation siblings, however the image I need to animate is a transparent PNG, with "uneven" (some alpha pixels) outlines. When using the aforementioned pre-made transition, those alpha pi...
What is the easiest way to do accelerated 3D graphics inside a TForm in Delphi?
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I have to develop an application "Behavior like an Tetris game".
I have never used "OpenGL" for the iPhone application developement.
Application is something like this
Red / green / blue square boxes drop from top
Red + Red + Red = Points & boxes disappears
same way user has to make combination & get points
Different levels are ther...
Hi all,
I've got the mouseclick handler correctly set up. I have a drawing with some shapes. Is there any way for me to fill the surrounding part of a point until it hits a polygon boundary. Something like Microsoft Paint's "fill" command.
Thanks!
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The problem I have is coming up because I can't identify a a caved in triangle vs an ear that should actually be chopped off.
How can I tell the difference between a convex and a concave triangle?
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