HDR Rendering Pipeline DIfferences
What's the difference between a typical HDR rendering pipeline and a normal rendering pipeline? (i.e. bpp differences? Some additional post processing step?) ...
What's the difference between a typical HDR rendering pipeline and a normal rendering pipeline? (i.e. bpp differences? Some additional post processing step?) ...
Maybe I've missed something, but I couldn't find any questions about this already. If anyone knows of any then it would be great if you could post the links. I know there's loads of massive opensource engines out there already that it'd be really easy to use, it's not a problem of needing one, but I don't like not knowing how the things...
My requirement is to render a PDF file which is dynamically generated from a web server in an Adobe AIR application. The user posts some data to the web server. A PDF file is generated at the web server and is returned as the response with content-type : application/pdf I use URLLoader to post the request and handle the response. When...
To my disappointment I found out that one of the applications I'm working on renders rather poorly on certain computers. The UI static graphics and text suffer from a severe case of tearing without doing any kind of animations. This makes text unreadable and of course, the graphics look poor. I've noticed this problem on different comp...
I am trying to render 3D object using the below code. But when I run the application, nothing is displayed. It seems to be blank. Am I missing anything? <Page x:Class="SampleWpfApplication.DemoPage3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="DemoPage3"...
I'm having a major issue which has been bugging me for a while now. My problem is my game uses a deferred rendering engine which makes it very difficult to do alpha blending. The only way I can think of solving this issue is to render the scene (including depth map, normal map and diffuse map) without any objects which have alphas. Th...
Hello! Suppose I have some geometrical data and I wish to render it in wireframe mode. Obviously, this can be done using the API (for example, by setting some appropriate mode like D3DFILL_WIREFRAME in DirectX). But I was interested if that is possible to achieve using vertex / geometry / pixel shaders (combined, probably). Does some...
Hi, I'm experimenting with a renderer. What I want is to write a color buffer and a normal buffer to two separate textures. I got that part figured out. However, the color buffer is supposed to be a combination of two textures. This should do the trick: glActiveTexture(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); g_Tex->Bind(); glActiv...
A colorbox is launched with: $.colorbox({href:'appointments/admin_index'}); Which calls a controller that returns a partial ('admin_new'): respond_to do |format| format.html { render :action => "admin_new" } end This works in that the colorbox renders the correct partial, however it also causes the main page to partially reload a...
Hi I am having an issue with scrolling in flex. I am using a large canvas with a number of label objects. A lot of the labels are off-screen until the user scrolls down or up, this is unavoidable due to the amount of information that has to be displayed so I have considered alternatives to this in case anyone is thinking of any. What is ...
Hello I'm using the pretty fullCalendar jQuery plugin. I'd like to be able to have a title AND a detail on each event as in the screenshot below: Here the details are the participants for each session. (overflow hidden on the detail) ...
Hello I couldn't find a suitable renderer class in BaseClasses that has 2 input pins - one for video and one for audio. Can anybody recommend/provide some code? Regards Dominik ...
I'm using gwt-dnd to implement drag-and-drop functionality in my GWT program. To get scrolling to work right, I need <ScrollPanel> <AbsolutePanel> <VerticalPanel> <!-- lots of draggable widgets --> </VerticalPanel> </AbsolutePanel> </ScrollPanel> I have to manually set the size of the AbsolutePane...
I've been having some trouble with choppy movement of objects in a game. If the frame rate isn't capped, the game runs smooth. If I cap the frame rate at say, 60 fps, the movement is choppy. An object's movement looks like this... m_distance += m_speed * GetFrameTime() Where speed is in pixels per second, and GetFrameTime() returns...
I created a custom RenderingTemplate "viewInventory" copy of ListForm rendering template. It looks like below. Then I associated the Rendering Template to a content type (this is list type content type) EditFormTemplateName. But it seems the list is not even using this controltemplate because I put a vogus name for editformtemplatename a...
I was trying to get a ballpark idea of how much slower Flash is at pure pixel-pushing 2D graphics than doing the same thing in SDL or other native library. For instance if I have a Flash/Flex app on a modern PC which each frame does a 2D loop and directly reads/sets every pixel, what equivalent PC would give the same performance for a na...
Hi all, In My controller I am trying to render vanilla JavaScript but am getting an unexpected result. This is the code class UploadController < ApplicationController def index render :file => 'app\views\upload\uploadfile.rhtml' end def uploadFile render :js => "alert('Hello Rails');" post = Da...
Hi, I've got a strange problem connected with content rendering. I use following code to grab the content: lib.otherContent = CONTENT lib.otherContent { table = tt_content select { pidInList = this orderBy = sorting where = colPos=0 languageField = sys_language_uid } renderObj = COA renderObj { 10 = TEXT...
I've created a custom server control in ASP.NET to render a standard checkbox and a hidden field like this: public class CheckAllBox : WebControl { private string checkboxClientID; protected override void OnInit(EventArgs e) { checkboxClientID = String.Format("{0}{1}chbCheckAll", base.ClientID, base.ClientIDSeparat...
When rendering huge visuals in WPF, the visual gets distorted and more distorted with increasing coordinates. I assume that it has something to do with the floating point data types used in the render pipeline, but I'm not completely sure. Either way, I'm searching for a practical solution to solve the problem. To demonstrate what I'm t...