Hi,
I found the following piece of code in apple guidelines:
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{
//Use a basic low-pass filter to only keep the gravity in the accelerometer values
accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
...
i have implemented following method in my application.
- (void)accelerometer:(UIAccelerometer *)acel didAccelerate:(UIAcceleration *)aceler {
if (fabsf(aceler.x) > 1.5 || fabsf(aceler.y) > 1.5 || fabsf(aceler.z) > 1.5 || fabsf(aceler.x) < -1.5 || fabsf(aceler.y) < -1.5 || fabsf(aceler.z) < -1.5 )
{
self.navigationItem.rightBarButtonIte...
I have to develop an application. Requirement is given below.
I have to put an indicator like speedometer in the bike.
iPhone is put in the corner of a Car.
The iPhone is in a placed in a car, from where it can't be dropped anywhere and can't be moved even. ( there is a special place in car where user place iPhone )
Now, Car is going...
Hi,
I have subclass UIView class in a Bounce class with Accelerometer.
This Bounce class show an image and move it on the screen. When the iPhone device is moved, this image Bounce on the screen.
When I create multiple instance, only last instance work properlty:
// in the MainViewController.m
Bounce *heart[100];
for(int i = 0; i < ...
I am developing a game that uses a different controller for each level. It needs to detect a shake via the accelerometer, so it registers itself as a delegate like so:
UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer];
accel.delegate = self;
accel.updateInterval = kUpdateInterval;
When the level ends, this controller get...
When my iPhone app resigns active status, the sharedAccelerometer singleton instance of UIAccelerometer stops sending accelerometer:didAccelerate: messages to my delegate.
Is it at all possible to continue receiving those messages, similarly to how the CLLocationManagerDelegate continues to receive updates when the app is inactive?
I w...
Id have an app that does one thing if you shake it one way, and another if you shake it the other.
atm my code is.
if (acceleration.x > 1.5) {
//arm to the right when facing you
float duration = ([imageArray count]*0.04);
//HUMAN EYE KEEPS IMAGES IN EYE For 40 MILLISECONDS//
//NSLog(@"duration:%f", duration);
[theF...
How can you use the accelerometer to detect if the phone has come to a halt.
In my case iw want to use it for, i'd like to detect whether its changed direction on the same axis ( a u-turn) which would involve the device stopping.
Any ideas appreciated.
Thanks,
Sam.
...
Hi,
i want to track how fast my iPhone is moved.
i checked the AceelerometerGraph Example App, where the maximum Amount was about 2.0 (in this app)
i want to know how exactly i can track the speed of my moving iphone. in this example app the maximum amount is reached very fast. Is there a way to get better results ?
Sry for my bad en...
problem is, everytime i go into my application and scroll around inside the scrollview, everything else in the program is completely useless, and tills I stops me scrolling, the accelerometer, and not to mention everything else wont do a thing, if anyone has any idea how i can get around said problem, id be much obliged, yes I would. an...
Hi all,
I am working on app which is used to display the current G-Force value of a moving car on iPhone. I don't know how to calculate the G-force value using the iPhone accelerometer values. Also, I have to calculate distance and speed using these values.
Can anybody help me out to fix this problem?
Thanks in advance
...
I have an iPhone 3.1.3 app which has only 2 methods of input in its main view. It has an info button to switch to a flipside view, and the only other input it takes in the main view is accelerometer movement. I want to switch off the accelerometer input when in the flipside view but haven't been able to find out how. I have the main vi...
An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code
UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer];
accel.delegate = self;
accel.updateInterval = 0.1; //I also tried other update values...
What is the difference between "UIAccelerometer" and "CLLocationManager"? Both give me x, y and z axis as result.
UIAccelerometer
X -18.000
Y -03.500
Z -41.000
CLLocationManager
X -0.036
Y -0.002
Z -1.069
Is this information from the same sensors with different formatting? Or are there "real" differences?
Thanks!
...
Hi,
I want some help on UIAccelerometer class. I want to find some way to find out or distinguish when I wave iphone device from right-to-left and the left-to-right. I am getting x,y,z values as well as interval value. I am also getting velocity and distance calculated from normal physics rule.
Distance = (prevDist + sqrt(pow((prevx - ...
Hi all,
Can anybody suggest to me some good applications that make use of UIAccelerometer Class and some references too ?
...
Hi,
I am using accelerometer to move/change things on the screen in my app.
I also need to detect UIEventSubtypeMotionShake in the view controller for some other animations.
As my app is a simple view based app, there is just one view controller which acts as UIAccelerometerDelegate AND FirstResponder (for detecting the shake event).
...
Hi
I want a functionality in which i want to detect if my device is being shaked.The problem is i can detect the shake with didAccelerate method of UIAcceleratorDelegate , but i dont know how to detect if the device is still shaking. I want to play an audio file when the user shakes the device for first time,i have to check if the user ...
Hi everybody !
I am facing a problem using chipmunk and iPhone accelerometer. Indeed, I defined a ball shape and body :
ballBody = cpBodyNew(100.0, INFINITY);
ballBody->p = cpv(160, 240);
cpSpaceAddBody(space, ballBody);
cpShape *ballShape = cpCircleShapeNew(ballBody, 20.0, cpvzero);
ballShape->e = 0.5;
ballShape->u = 0.8;
ballSha...
Hi,
I want to scroll a scrollview based on the UIAccelerometer values. What is the best way to accomplish this?
Thanks and Regards
...