I know the difference between manage and unmanaged DirectX. My question is if I decided to do managed directX as a starting point, would it help me to better understand unmanaged DirectX. Honestly, the only thing I see different about the 2 is how you initiate and access resources. Matrix Math is Matrix no matter what so If I learn it in...
I have a fairly large application that uses WPF for its user interface. I recently found an unusual defect regarding 3D screensavers. The 3D screensavers 3D FlowerBox,3D Flying Objects,3D Pipes,3D Text causes 1 of my WPF windows to disappear when the screensaver activates. Other screensavers are fine.
My application only encounters this...
Just looking on resources that break down how frames per second work. I know it has something to do with keeping track of Ticks and figure out how many ticks occured between each frame. But I never ran into any resources on why exactly you have to use the methods you use in order to get a smooth frame work. I am trying to get a thourough...
I have a tex2D sampler I want to only return precisely those colours that are present on my texture. I am using Shader Model 3, so cannot use load.
In the event of a texel overlapping multiple colours, I want it to pick one and have the whole texel be that colour.
I think to do this I want to disable mipmapping, or at least trilinear...
having trouble getting my directx going I get the following error
1>Linking...
1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32
1>C:\Users\numerical25\Desktop\Intro ToDirectX\msdnTutorials\tutorial0\tutorial\Debug\tutorial.exe : fatal error LNK1120: 1 unresolved externals
below is my code
// ...
I would usually search for this error. But in VS C++ Express, this error comes up for just about every mistake you do. Any how I recieve this error below
error C2146: syntax error : missing ';' before identifier 'vertices'
everytime I add the following code at the top of my document
// Create vertex buffer
SimpleVertex vertices[] =
...
When I add the following to my code.
// Define the input layout
D3D10_INPUT_ELEMENT_DESC layout[] =
{
{ L"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
};
UINT numElements = sizeof(layout)/sizeof(layout[0]);
I get the following error
1>c:\users\numerical25\desktop\intro todirectx\msdntutor...
having troubles with the following line
HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB));
it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this
ID3D10Buffer* mVB;
Below is the code it its entirety. this is all files that mVB is in.
//Box.cpp
#include "Box.h"
#include "V...
Im running through a set of DirectX tutorials online and I have the following structure:
struct CUSTOMVERTEX
{
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
DWORD color; // from the D3DFVF_DIFFUSE flag
}
My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels.
...
Hi! I am a beginner in the process of designing and coding a project, I already have all the ideas on my head, but I have a problem impeding me of continuing this project.
I feel the code is ugly and unreadable and I cannot continue it this way. The project is a programming language I have on my mind, and it has small graphics capabilit...
I am just trying to better understand the directX pipeline. Just curious if depth buffers are mandatory in order to get things work. Or is it just a buffer you need if you want objects to appear behind one another.
...
Having trouble creating my swap chain. I receive the following error.
DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ)
Below is the code ive done so far.
#include "DX3dApp.h"
bool ...
The problem I am having is with the following
ID3D10Texture2D *pBackBuffer;
hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer);
Below is my code...
#include "DX3dApp.h"
bool DX3dApp::Init(HINSTANCE hInstance, int width, int height)
{
mhInst = hInstance;
mWidth = width;
mHeight = height;...
It's a real strange issue, the machine information below is from DXDiag. There is no error reported, but create CLSID_CaptureGraphBuilder2 instance always failed in the machine. It's okay to create CLSID_FilterGraph. Before create CLSID_CaptureGraphBuilder2, I have called CoInitialize and created CLSID_FilterGraph. Only this machine has ...
I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which pl...
I am trying to call a direct X funciton but I get the following error
error LNK2001: unresolved external symbol _D3DX10CreateTextureFromFileW@24
I understand that possibly there maybe a linker issue. But I am not sure where. I inluded both d3dx10.h and the d3d10.h. I also included the d3d10.lib file. Plus, the intellisense picks up on...
I've downloaded Direct X SDK from the microsoft website but when I try to compile my code i'm getting this error:
Error 1 error LNK2019: unresolved external symbol _Direct3DCreate9@4 referenced in function "void __cdecl initD3D(struct HWND__ *)" (?initD3D@@YAXPAUHWND__@@@Z) C:\Users\Josh\Desktop\Tutorial\Tutorial\Tutorial.obj ...
I wrote a program about 10 years ago in Visual Basic 6 which was basically a full-screen game similar to Breakout / Arkanoid but had 'demoscene'-style backgrounds. I found the program, but not the source code. Back then I hard-coded the display mode to 800x600x24, and the program crashes whenever I try to run it as a result. No virtual m...
Hello,
I am very new to the streaming.
My requirement is to combine multiple videos/streams in to single video.
So output will be single video showing multiple videos simultaneously in single player(Like security camera video).
Here is my sample code---
IGraphBuilder oFilterGraph = (IGraphBuilder)new FilterGraph();
Vid...
I have some old MFC program using GDI heavily for drawing of texts and vectors. The program is scheduled to be rewritten in the future using DirectX/OpenGL. In the meantime, is there any library which acts as a simple wrapper that could replace GDI for one of these hardware accelerated APIs to improve performance?
...