Game application is written in C++ and uses DirectX 8.
I am getting a maximum monitor resolution to calculate it's aspect ratio.
Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors).
How can I check if monitor is using aspect ratio auto adjustment no...
I am currently working on a little graphics demo (using DirectX) which is primarily based around an HLSL shader I am working on. Using the D3DX10CreateEffectFromFile I am loading (and compiling the shader) at runtime as I find it easier for tweaking.
However, once I am done I'd like to do some combination of the following:
Pre-compil...
I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads...
Nowadays every PC you can buy has
hardware that can render images with
at least 16.7 million individual
colors. Rather than have an array with
thousands of color entries, the images
instead contain explicit color values
...
I am trying to create my render target view but I get this error from direct X
A RenderTargetView cannot be created from a NULL Resource
To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation
declaration
#prag...
I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000
below is my code
#pragma once
#include "stdafx.h"
#include "resource.h"
#include "d3d10.h"
#include "d3dx10.h"
#include "dinput.h"
#define MAX_LOADSTRING 100
...
I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this
error C2653: 'RenderEngine' : is not a class or namespace name
and it's pointing to this line
std::vector<RenderEngine::rDefaultVertex> m_verts;
Here is the code for rModel, in i...
Does anyone know if there is a function in DirectX to get the dimensions of an LPDIRECT3DTEXTURE9? I just need the width and height. If there isn't, anyone know of a quick and dirty way to accomplish this?
...
I want to program for DirectX in C# and i have DirectX SDK,
what kind of project should be choose ? Windows form or ....
...
Hey, making a media player and need to know something.
I have a menu which reads file info, but for some reason, when I open a video that I KNOW is 1280x720, the width and height come up as 1292x758.
Edit:
When I open a video which is 640x480, it says it's 656x518
That, and an extra preview box pops up due to:
labFR.Text = "Frame ra...
I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code.
Most of my code for communicating with my shader is in createObject method
myGame.cpp
#include "MyGame.h"
#include "OneColorCube.h"
/* This code sets a projection and shows a turning cube. What ha...
I'm working on a .NET application that requires the use of accelerated graphics, currently DirectX 9.0c. The software is quite graphics intensive and must, in addition, be launchable from a CD or by ClickOnce without the user requiring administrator's permissions.
I currently use SlimDX, which works great featurewise, but the users are ...
I would like to make an application in a one window using XAML.
It should be like a slideshow with next and back button. One idea is to make 4 panels and have just one enable at the time. Is there any other way to do this? Like dynamic loading of other XAML?
is it the BackgroundWorker mandatory to use with WPF (hence is DirectX rendered...
I'd like to send my view vector to an ID3D10Effect variable in order to calculate specular lighting. How do I send a vector or even just scalar values to the HLSL from the running DirectX program? I want to do something like
render() {
//do transformations
D3DXMatrix view = camera->getViewMatrix();
basicEffect.setVariable(viewV...
Hi,
I want to use the contents of a vector of D3DXMatrices to my shader.
m_pLightMatrices->SetMatrixArray(¤tLightMatrices[0].m[0][0],0,numLights);
As we know the internals of a vector this poses no problems (as it is just a dynamic array).
Now when I access this matrix in hlsl to fill up a struct I get this strange behavior:
...
I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture
I first declared 2 new varibles
...
I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies.
Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second...
Hi, Overflow. I have an application which is supposed to convert a video via DirectShowSource.
I have a checkbox which enables a button called "btnviewcrop" which shows a new form called crp.vb for cropping/shearing pixels off the video.
Now, I have a Panel1 that I want to set as the owner (the video drawing surface) but when I set it t...
Does anyone knows ANY material writen in/for DELPHI around the graphics topic?
Planning to build a software for medical imaging processing . Thinking in 3D UI to absorve the power of nvidias GTX graphics card, and some real-time 2D processing integrated with high-end scanners.
Please dont take this as a "rant" but, we have zillions of ...
I'm using EasyHook and SlimDX to overlay some graphics using SlimDX's Sprite and Texture classes. When I resize windows some programs fine, but others will crash - Winamp's MilkDrop 2 gives me an ambiguous memory error for example.
I expect this is due to the after market Texture I created. The question is what VTable function should I ...
I have a simple 3D application programmed in C++ and D3D9 using MSVC++ 2008 Express. Some weeks ago, I had to format my hard disk, so the DirectX SDK is not currently installed.
However, I found that the exe file that I found in my "Debug" folder for the project does not run. The error it gives is:
"This application has failed to star...