I need to use the RGBRast software renderer for a DirectX application I'm developing. Currently I'm just including the DLL with my install.
I have read a few places that it is also included with .NET 3.5 SP1. Is this true? If so, where is the DLL located?
This redistributable component can be downloaded from:
http://www.microsoft.co...
I want to do projects to make my resume more appealing to game companies. So I am going to start buying books. But I don't know rather to read DirectX 9 or 10 api books to start off with. DirectX10 is great, but it seems the industry is moving slow to 10. so should I use 9 or go with 10 ??
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I am developing game editor.To detect mouse hit on 3D model I am using mouse picking concept.
But I want to implement translation & rotation widgets like other game editor with actual arrows at the center of model in three direction.
How to achieve this..?
Can anyone suggest sample code for the same?
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I am reading a open source project, and I found there is a function which read 3D data(let's say a character) from obj file, and draw it .
the source code:
List<Vertex3f> verts=new List<Vertex3f>();
List<Vertex3f> norms=new List<Vertex3f>();
Groups=new List<ToothGroup>();
//ArrayList ALf=new ArrayList();//fac...
I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make...
How can set MPEG-4 V1 compressor data rate programitically?
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How can set MPEG-4 V1 compressor data rate programitically?
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Using .NET and DirectSound I want to be able to take all output sound that is coming from my audio device and apply effects to it. I've had a quick look at the docs on MSDN and there doesn't seem to be any explanation as to how to do something like this.
I've read elsewhere that you'd be better off writing a driver to sit in front of yo...
Is there a way given the center point of a mesh object to always have it face another given point? For example if a cylinder is drawn so it looks like a cone always have the tip of the cone face some other given point?
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Can anybody help with converting an SDL_Surface object, a texture loaded from a file, into an IDirect3DTexture9 object.
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Hi.
I'd like to make an animated desktop background for Windows 7 using DirectX. I'm using C#, SlimDX and a couple of P/Invoke imports of Windows API functions. I'm not brilliant with native Windows programming, but I've had a poke around online and I believe what I need to do is either:
1) Find the handle of the window containing the ...
I'm currently in need of a purely managed code DirectX wrapper for .NET. While SlimDX is great, its use of unmanaged code makes it impossible to perform proper dead code analysis on, for the purpose of merging it into your assemblies. With a pure managed wrapper, I'd be able to include just the pieces I use in my assembly, allowing ver...
Hi, guys,
I know it's easy to copy vertex/index buffer in D3D10 with
IDirect3D10::CopyResource(...)
interface.
How to do the same work in D3D9? Is there any similar API for this?
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What are the differences between the two approaches to coloring my Direct3D model?
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A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My question is if that is all a z buffer does, then why are some buffers 24bit, 32bit, and 16 bit ??
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I am trying to compile a program I took off a cd from a book that uses directx to render 3d objects. when i press compile I get the following error
C1083: Cannot open include file: 'dxerr9.h': No such file or directory
I am using VC++ 2008 Express Edition and i am running off of Vista. I went to the following folder
[edit]
C:\Prog...
Hello. Can anyone tell me how to hook/overlay a DirectX game in C#?
I've tried getting a fullscreen C# window to overlap a game, however it wont.
After researching a little, I found out that I need to hook the game and then display the C# window.
Can anyone explain how I would do this?
Would I be able to display a C# form over a Direct...
I'm using Direct2D in C# to render a small gui framework for my research project. I'm not very used to working on Windows or with DirectX. I'm using a Windows Forms control to create a render target, and msdn warns that since it uses BindDC, a the larger the rendering target, the worse the performance will be (which turned out to be a dr...
Just curious to know if anyone has ever used gametutorials.com products for learning directX. I was debating on whether I should buy it or not. I read online that most of his tutorials were written in the source code. It's nice to heavily comment your code but if most of the tutorial is in his code then I don't think that is necessarily ...
I am trying to add a .lib file to my project. I have the following in my main.h
#ifndef _UGP_MAIN_H_
#define _UGP_MAIN_H_
#include"StrandedEngine/engine.h"
#pragma comment(lib, "lib/StrandedEngine.lib")
#define WINDOW_CLASS "StrandedGame"
#define WINDOW_NAME "Stranded"
#define WIN_WIDTH 800
#define WIN_HEIGHT 600
....