Whats the best 3D game engine available for java? I am looking for something that has a good set visual development tools. I have checked out the list available on wikipedia:
http://en.wikipedia.org/wiki/List_of_game_engines
But I can't figure out the tool set provided by each engine and which free java 3d engine has the best toolset....
I've been thinking about tinkering with 3D graphics programming in .NET. In the past, I've thought about Truevision3D, and XNA, but I've not used either of these. I scanned Stackoverflow for the exact question, but neither of the (almost) relevant question (such as this question about rendering graphics, and this question about Learni...
I have a triangle mesh that has no texture, but a set color ( sort of blue ) and alpha ( 0.7f ). This mesh is run time generated and the normals are correct. I find that with lighting on, the color of my object changes as it moves around the level. Also, the lighting doesn't look right. When i draw this object, this is the code:
glEnabl...
Hi,
I have a bit of an unusual question. I'm running an old DOS game in dosbox under windows xp and i'm trying to determine when and where it access it's data file.
what can i use that will give me a log of all read requests made to a file? I want to know the "when", "from" and "size" of each file read.
I know my basic 8086/8088 assem...
It's been a few years since my computational geometry class in college, and I unfortunately sold my textbook (Computational Geometry in C), so now that I am writing a 2D video game, I am looking for books to give me a hand. What books are recommended that cover the geometry, math, and physics of 2D video game development?
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I have a game in which you can score from -40 to +40 on each match.
Users are allowed to play any number of matches.
I want to calculate a total score that implicitly takes into account the number of matches played.
Calculating only the average is not fair.
For example, if Peter plays four games and gets 40 points on each match, he wil...
I would like to know How to create a fps-game with SDL lib?
Are there any books that explain with examples?
...
I'm working on a game for the iPhone that has a drawing/paint mechanic involved and I'm having problems trying to create a tool that would erase things already painted.
The main problem is that the background being painted on is not a solid color but a static image or animation. I've tried using different blending options and logical op...
I have been looking at frameworks for writing 2D games in Java - part of a growing desire to rediscover my roots in writing those simple but addictive video games. I have googled and found some possibilities, but it's hard to judge which is best without investing significant time in each.
Does anyone out there have any recommendations ...
I've heard (and read somewhere) that there are certain games out there such as ancient Japanese game GO which help to improve the programming skills. We know chess helps a lot in improving our mental power. Besides chess, do you play any games as an exercise to improve your programming skills?
...
Here's a fun exercise.
http://www.hughchou.org/hugh/grid_game.cgi?CLEAR
Who can write the most elegant yet performant code to win this game? My solution is in C/C++.
#include<vector>
#include<iostream>
#include<fstream>
#define N 64
std::vector<int> numbers(N+1);
void init()
{
for(int i = 0; i < N+1; ++i)
numbers[i] = 1;
...
I'm writing a basic sprite engine for my own amusement and to get better aquainted with Java's 2d API. Currently I am making use of large numbers of separate .png files with transparent backgrounds to represent the various sprites and different frames of animation that I need. Most 'real world' game development projects seem to make use ...
Can anyone provide some pseudo code for a roulette selection function? How would I implement this: I don't really understand how to read this math notation.I want General algorithm to this.
...
I want to build a multiplayer online boardgame like monopoly using php, mysql. I want to run the game in the browser. Multiple people connect to the game, then each person takes turn rolling the die, making trades etc...
I was curious how other game developers achieve the "turn base" functionality in real-time. Does the client browser...
...I have read a few threads on here that have discussed various methods and was just looking for some feedback on a proposed solution we came up with. In one of the threads a comment was posted recommending a public/private key which sounded great, this is what we were thinking...
Client Side -
1. Key is stored inside of Flash swf whi...
Most of my programming experience has either been using forms (Windows Forms, or ASP.NET) or small embedded projects interfacing hardware. Recently I began going through some tutorials for iPhone development. I'm interested in learning Objective-C and the iPhone sdk.
I wanted to make a small frogger-like game to help me learn but I've ...
I'm working on a puzzle game, the game engine holds a complex hierarchy of objects, from game actors to vectors to transition animations. Depending on the game state, they might add up from 10 to 1000 (in extreme cases). I've been delaying the moment until I'd have to work on the saving and loading of all that mess, as I have no experien...
i m trying to design a mmo game using python...
I have evaluated stackless and since it is not the general python and it is a fork, i dont want to use it
I am trying to chose between
pysage
candygram
dramatis
and
parley
any one try any of these libraries?
Thanks a lot for your responses
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What platforms and tools should I use for rapid game development and prototyping?
Say that I have an idea for a simple game or a game mechanic that I want to try out, what are the best tools for quickly creating something playable that I can experiment with to try out the idea?
The platform does not necessarily have to be easy to learn...
I am trying to write Reversi game in Python. Can anyone give me some basic ideas and strategy which are simple, good and easy to use?
I would appreciate for any help because I've gone to a little far but is stucked between codes and it became more complex too. I think I overdid in some part that should be fairly simple. So....
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