I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering.
What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be...
We are developing a number of games on multiple paltforms (DS/Wii/Xbox 360/PS3/PC/PSP). Each has their own compiler/linker and debugger. We want to use Visual Studio as the IDE and to manage the build process but use the platform specific compilers (and settings) to generate the appropriate output. We could manage the build process outsi...
I'm looking for something like paint.net or Gimp, but for audio files, and runs on windows.
...
I'm currently trying to implement a marble maze game for a WM 5.0 device and have been struggling with developing a working prototype. The prototype would need the user to control the ball using the directional keys and display realistic acceleration and friction.
I was wondering if anyone has experience with this and can give me some ...
I'm looking for some food-for-thought on how games like Football Manager and Championship Manager achieve a fairly high level of realism when it comes to simulating realistic scorelines. I am conscious that some of these algorithms would probably fill shelves but I'm looking for a more lucid overview.
Even some pseudocode which outlines...
What would be the best way to display & program simple game board (say chess, checkers and such) in C#? In terms of controls and underlying game logic.
An idea that came to my mind was to use Picture Box (or class inheriting from it) with Board & Field classes.
Is that a decent solution after all?
How would I separate graphics from...
I am developing a game for the web. The map of this game will be a minimum of 2000km by 2000km. I want to be able to encode elevation and terrain type at some level of granularity - 100m X 100m for example.
For a 2000km by 2000km map storing this information in 100m2 buckets would mean 20000 by 20000 elements or a total of 400,000,0...
I hope that this is still considered programming-related, although it seems to be a sole hardware question, yet on the other hand it is actually important when doing graphics programming.
Essentially, I am trying to get a bit into game development, which naturally also includes graphics (shaders etc.). I know that in my workstation, I w...
I'm looking to learn some fundamentals on cartesian geometry or coordinates based game programming. Platform is irrelevant, although I'm most proficient in JavaScript, C, Objective-C. Ultimately being able to create something such as dots or checkers would be ideal. The idea is for me to learn how sprites work and how pathing works progr...
I have seen this topic here about John Carmack's magical way to calculate square root, which refers to this article: http://www.codemaestro.com/reviews/9. This surprised me a lot, I just didn't ever realized that calculating sqrt could be so faster.
I was just wondering what other examples of "magic" exist out there that computer games...
It was a long holiday weekend, so I got the coding bug again and started playing around:
I wrote a basic tile engine, but having never attempted this before, I am really struggling with handling sprite collision detection and implementing realistic physics for gravity.
For any other game hobby writers, can you point me towards some w...
Hi All,
I'd like to get into open game development projects to get some experience and improve my programming skills. I appreciate if you can point me to the right direction.
Thanks in advance!
...
I have two characters displayed in a game I am writing, the player and the enemy. defined as such:
public void player(Graphics g) {
g.drawImage(plimg, x, y, this);
}
public void enemy(Graphics g) {
g.drawImage(enemy, 200, 200, this);
}
Then called with:
player(g);
enemy(g);
I am able to move player() around with the keyboa...
I am writing a game in python and have decided to create a DSL for the map data files. I know I could write my own parser with regex, but I am wondering if there are existing python tools which can do this more easily, like re2c which is used in the PHP engine.
Some extra info:
Yes, I do need a DSL, and even if I didn't I still want t...
I've got no experience with this, so i suspect my logic is overly complicated, or perhaps not complete enough to do what I want.
I have a basic tile based system, but want to move units over the terrain in a coninuous fashion. Right now they are "teleporting" from one tile to another.
I already have a lot of the game logic set up o...
Does anybody know a good place to find things about game development for windows mobile?
thanks!
...
In which languages are high-profile games like Half-Life 2, Crysis, Quake 4 and Red Alert 3 and so on written in?
This includes game design tools, scripting tools, and so on.
...
I'm going to make a space/trading/combat game that is completely procedurally generated. But, I know that storing all of the details of the whole galaxy in memory is unfeasable. As a result, I've been think that I can use a seed to generate a solar system, and from that solar system, you can use jumpgates to travel to other solar systems...
I've been learning a little of C++ and Java but my main field of interest is gaming and i would like to write code for making my own 3D Games to complement my artistic expertise
...
The game design field has probably the lowest signal-to-noise ratio on the web out of any other. Seriously, try searching for advanced materials related to physics modeling, collision detection or the like and the amount of woefully bad or inaccurate material/tutorials/forum posts you will turn up is astounding. There are so many wanna...