How to generate a code from two numbers, that when you know this code and one of the numbers you can descramble the second number?
For example you have two numbers: 983 and 2303 and you "mix" it into hex-string like this:4b17a190bce4ea32236b98dd. When you know first number and this hex-string you can descramble second number. But when yo...
If I have homogeneous linear equations like this
array([[-0.75, 0.25, 0.25, 0.25],
[ 1. , -1. , 0. , 0. ],
[ 1. , 0. , -1. , 0. ],
[ 1. , 0. , 0. , -1. ]])
And I want to get a non-zero solution for it. How can it be done with NumPy?
EDIT
linalg.solve only works on A * x = b where b does not...
Given a list of vertices (v), and a list of edges connecting the vertices (e), and a list of surfaces that connect the edges (s), how to calculate the volume of the Polyhedron?
...
I have a vector consisting of a point, speed and direction. We will call this vector R. And another vector that only consists of a point and a speed. No direction. We will call this one T.
Now, what I am trying to do is to find the shortest intersection point of these two vectors. Since T has no direction, this is proving to be difficult...
I'm interested in creating poster-sized images that contain repeating patterns, similar to the two (public domain) images below, the Flower of Life and a Penrose tiling:
My questions:
How do people usually create images like these on a computer? I'm hoping the answer isn't, "Open Adobe Illustrator and guess at intersection points," ...
The problem is to derive a formula for determining number of digits a given decimal number could have in a given base.
For example: The decimal number 100006 can be represented by 17,11,9,8,7,6,8 digits in bases 2,3,4,5,6,7,8 respectively.
Well the formula I derived so far is like this : (log10(num) /log10(base)) + 1.
in C/C++ I use...
Given a set of n points on plane, I want to preprocess these points somehow faster than O(n^2) (O(nlog(n)) preferably), and then be able to answer on queries of the following kind "How many of n points lie inside a circle with given center and radius?" faster than O(n) (O(log(n) preferably).
Can you suggest some data structure or algo...
Hi. I'm quite new to bash scripting and usually avoid it all costs but I need to write a bash script to execute some simple things on a remote cluster. I'm having problems with a for loop that does the following:
for i in {1..20}
do
for j in {1..20}
do
echo (i*i + j*j ) **.5 <--- Pseudo code!
done
done
Can you hel...
Hey,
Ok. So I guess thing would to be envision new york city and beijing highlighted on google earth...
I'm trying to figure out how to map points onto a 3d primitive object (a sphere), get their distance via any direction by the circumference, and their distance by diameter. The points are going to be latitude and longitude coordinat...
I have gone through earlier discussions on floating point numbers in SO but that didn't clarified my problem,I knew this floating point issues may be common in every forum but my question in not concerned about Floating point arithmetic or Comparison.I am rather inquisitive about its representation and output with %f.
The question is ...
If I have a matrix which is a combination of World*View*Projection and I multiply it by the inverse of the projection does it yield the World*View matrix or something else? If not then how can I extract the World*View matrix from a World*View*Projection matrix?
Thanks for any help :)
...
Im trying to implement a bezier curve and line segment intersection test. The closest thing my searching has turned up is to take the bezier curve (lets limit it to three control points for simplicity) find the mathematical function generating that curve and place it on origo. Then, using the function for the line segment as another func...
We have a relatively small table that we would like to sort based on rating, using the Wilson interval or a reasonable equivalent. I'm a reasonably smart guy, but my math fu is nowhere near strong enough to understand this:
The above formula, I am told, calculates a score for a positive/negative (thumbs up/thumbs down) voting system. ...
I have a simple, but perplexing problem, with Math.
The following code will take a number from a string (usually contained in a span or div) and subtract the value of 1 from it.
.replace(/(\d+)/g, function(a,n){ return (+n-1); });
This works really well, except when we get below zero. Once we get to -1 we're obviously dealing with neg...
I wish to implement a audio visualizer widget (similar to what Winamp has) in WPF. How would I approach this problem?
...
I am reading this book (NLTK) and it is confusing. Entropy is defined as:
Entropy is the sum of the probability of each label
times the log probability of that same label
How can I apply entropy and maximum entropy in terms of text mining? Can someone give me a easy, simple example (visual)?
...
I am writing a program in C. I want to find a solution by minimizing expression
D1+D2+......+Dn
where Di's are distances calculated by distance formula between 2 points. The above expression is in x & y variables
Now I will differentiate this expression and find the solution. My doubt is:
since in the above expression, all Di's will...
I need an exponential equation with the following parameters:
When x = 0, y = 153.
When x = 500, y = 53.
Y should increase exponentially as X approaches 0 and should decrease exponentially when X approaches 500.
For some reason I can't remember how to do this.
I'm sure once I see the equation (or one similar) I can figure out the rest....
Okay I'm working on a Space sim and as most space sims I need to work out where the opponents ship will be (the 3d position) when my bullet reaches it. How do I calculate this from the velocity that bullets travel at and the velocity of the opponents ship?
...
Hello,
I'm making a software rasterizer for school, and I'm using an unusual rendering method instead of traditional matrix calculations. It's based on a pinhole camera. I have a few points in 3D space, and I convert them to 2D screen coordinates by taking the distance between it and the camera and normalizing it
Vec3 ray_to_camera = (...