I have a system of Models:
abstract class R00_Model_iUnique { }
abstract class R00_Model_iFamilyUnique extends R00_Model_iUnique { } // for models with hierarchy
abstract class R00_Model_iTaggedUnique extends R00_Model_iUnique { } // for models with tags
// and, for example
class R00_Model_User extends R00_Model_iUnique { }
class R00_M...
Many of our system tests are written in a BDD style, and we make decent use of inherited behaviours to minimise duplication, for example this might be a basic hierarchy for purchase tests.
class BehavesLikeSuccessfulPurchase
class BehavesLikePurchaseWithValidCreditCard : BehavesLikeSuccessfulPurchase
In this case the BehavesLikeSucces...
I was wondering what the consequences are for compiling a class A with one compiler that doesn't allow multiple inheritance, and compiling a class B that does support it (and class B derived from class A).
I don't really understand the linking process...would it be possible to use both together? What disadvantages exist for using separa...
Assume I have a class implementing two or more COM interfaces:
class CMyClass : public IInterface1, public IInterface2 {
};
Almost every document I saw suggests that when I implement QueryInterface() for IUnknown I explicitly upcast this pointer to one of the interfaces:
if( iid == __uuidof( IUnknown ) ) {
*ppv = static_cast<IIn...
When using multiple inheritance C++ has to maintain several vtables which leads to having "several views" of common base classes.
Here's a code snippet:
#include "stdafx.h"
#include <Windows.h>
void dumpPointer( void* pointer )
{
__int64 thisPointer = reinterpret_cast<__int64>( pointer );
char buffer[100];
_i64toa( thisPoin...
Seems like both COM_INTERFACE_ENTRY_IID and COM_INTERFACE_ENTRY2_IID are for the case when the class is derived from two or more classes each derived from a common interface. Like this:
class CMyClass : public IPersistFile, public IPersistStream {
};
(both IPersistStream and IPersistFile derive from IPersist).
Looks like I'm free to...
I have a base clase "AsyncHandlerBase"
public class CameraAlertsQuery : AsyncHandlerBase
the base class is inherited by multiple pages.
is there any way in the base class to execute specific code when a particular class is inheriting it? I would have that particular code executed on the page itself, but it is not possible in this ca...
Basically, what I want is to do this:
class B:
def fn(self):
print 'B'
class A:
def fn(self):
print 'A'
@extendInherit
class C(A,B):
pass
c=C()
c.fn()
And have the output be
A
B
How would I implement the extendInherit decorator?
...
Okay, sample code first; this is my attempt at communicating what it is that I'm trying to do, although it doesn't compile:
#include <iostream>
template <class T>
class Base
{
public:
virtual void my_callback() = 0;
};
class Derived1
: public Base<int>
, public Base<float>
{
public:
void my_callback<int>()
{
cout << "Int callba...
I m trying to understand Interfaces so that I can implement them in my programs but I m not able to imagine how should i use them.
Also give me some eg of using them with multiple inheritance in C#
...
Hey,
I'm working on event handling in C++ and to handle notification of events, I have a class EventGenerator which any class generating events can inherit from. EventGenerator has a method which other classes can use to add in callbacks and a method to call the callbacks once an event happens
To handle notification of different types ...
I am trying to use selective features of two classes into 3rd class. For example, I have Button1 class which creates a fancy button border and Button2 class which writes a the text in colorful format. Now these classes are provided to me by 3rd party vendors where i dont have access to the code. The classes are not sealed so i can inheri...
hello
Is it possible to inherit identically named operator which only differ in return type, from two different abstract classes.
If so, them:
what is the syntax for implementing operators
what is the syntax for using/resolving operators
what is the overhead in general case, same as for any other virtual function?
if you can provide...
This is our ideal inheritance hierarchy:
class Foobar;
class FoobarClient : Foobar;
class FoobarServer : Foobar;
class WindowsFoobar : Foobar;
class UnixFoobar : Foobar;
class WindowsFoobarClient : WindowsFoobar, FoobarClient;
class WindowsFoobarServer : WindowsFoobar, FoobarServer;
class UnixFoobarClient : UnixFoobar, FoobarClie...
To follow from my previous question about virtual and multiple inheritance (in a cross platform scenario) - after reading some answers, it has occurred to me that I could simplify my model by keeping the server and client classes, and replacing the platform specific classes with #ifdefs (which is what I was going to do originally).
Will...
There are two base classes have same function name. I want to inherit both of them, and over ride each method differently. How can I do that with separate declaration and definition (instead of defining in the class definition)?
#include <cstdio>
class Interface1{
public:
virtual void Name() = 0;
};
class Interface2
{
public:
...
Based on this answer, of how __new__ and __init__ are supposed to work in Python,
I wrote this code to dynamically define and create a new class and object.
class A(object):
def __new__(cls):
class C(cls, B):
pass
self = C()
return self
def foo(self):
print 'foo'
class B(object):
def bar(...
Possible Duplicates:
Cheat single inheritance in Java !!
Why is Multiple Inheritance not allowed in Java or C#?
Multiple Inheritance in java.
I know that we can use interfaces to inherit from multiple classes but is it possible to inherit the state as well?
How can I inherit methods with definitions from 2 classes and have t...
I'm using pseudo-interfaces in C++, that is, pure abstract classes. Suppose I have three interfaces, IFoo, IBar and IQuux. I also have a class Fred that implements all three of them:
interface IFoo
{
void foo (void);
}
interface IBar
{
void bar (void);
}
interface IQuux
{
void quux (void);
}
class Fred : implements ...
I've been making a game which uses the Box2D physics engine, and I've come across some weirdness with the stack pointer (ESP) and multiple inheritance. I've managed to reproduce it in a minimal amount of code, and it seems that the order in which I declare the classes to be used in multiple inheritance seems to dictate whether the progra...