I've been googling around and I still can't get it. Some people say: here you go, just use it. Others claim it has certain restrictions that does not allow you to use p2p the way you want it in Flash.
So, here's a simple question: is it possible to implement a Flash10 application, that uses some of the existing torrent files to stream v...
I'm using WCF to let multiple peers connect to each other using the NetPeerTcpBinding.
Is there a way to contact a single peer in this mesh?
Preferably I would like to contact this peer transparently, so that the receiver simply continues to listen to the channel it always has, while the sender jumps through some hoops to deliver the m...
Is it possible to implement a p2p using just PHP? Without Flash or Java and obviously without installing some sort of agent/client on one's computer.
so even though it might not be "true" p2p, but it'd use server to establish connection of some sort, but rest of communication must be done using p2p
i apologize for little miscommunicati...
In actionscript3 I am able to create a p2p network and send arbitary text data around. While this works fine in a network of flash clients I would like to connect a non flash client written instead in c# to the same p2p network.
Is anybody working on such a thing already? Are there any articles on how to do it?
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Recently, I would like to develop a simple chat program using c# and Winform,Main feature is chat and file transfer ,But i can't found example about implement p2p using dotnet,Who can help me?
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Hello.
The peerID assigned to your device in a GKSession, is it always the same for the same device?
I mean, every time you create a GKSession, your peerID will be the same one? or a random one is assigned everytime you create a GKSession?
How is this peerID generated?
thanks!
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I'm making a network game (1v1) where in-game its p2p - no need for a game server.
However, for players to be able to "find each other", without the need to coordinate in another medium and enter IP addresses (similar to the modem days of network games), I need to have a coordination/matching server.
I can't use regular web hosting bec...
I'm making a small peer-to-peer app that holds a common collection of objects. This isnt a question about the socket comms to transfer the objects as I have that sorted.
To start with I dont have to worry about conflicts as the clients can only add to the object collection. But I'm struggling to work out in my head how the clents negoti...
Is it possible to change the default text (something like "looking for other iPhones and iPod touches") in the GameKit's GKPeerPickerController?
I've seen solutions that are completely custom but I was wondering if i can avoid that hassle and just change the default text.
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these days I'm interested to join an open source p2p file sharing project. my knowledge about the topic is not so specific, I mean I know things about security, networking, p2p basics but I still feel lost as to where to begin to get the big picture and practical details in the same time.
in short what are the recommended resources?
righ...
Hi, I'm looking to develop a chat application using php sockets, I'm not looking to include database as a bridge between nodes, reason being the amount of database interaction will ultimately be an overhead..Pls suggest..
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This topic resembles this thread
I'm rather new to the topic of network programming, never having done anything but basic TCP/UDP on a single local machine. Now I'm developing an application that will need P2P network support. More specifically I will need the application to connnect and communicate across the internet preferably withou...
Is there any free service to which I could send a UDP packet and it would respond telling me what is my "real" UDP port? (my application is behind a NAT)
This kind of service could allow me to make a p2p coordination server with normal php hosting.
The p2p clients would know their UDP ports from this service
They will then contact my ...
Manytimes clients ask for features like instant messaging (IM) and other client-to-client (P2P) communication for their web apps. Typically how is this done in normal web browsers? For example I've seen demos of Google Wave (and Gmail) that are able to IM from a regular browser. Is this via HTTP? Or does XmlHttpRequest (AJAX) provide the...
We are looking to build a .NET based collaborative platform that enables logged in users to detect presence of other members and allow them to share/chat online. Members/Client interface is usually a browser and at times a winforms based application could also be used. System.Net.PeerToPeer namespace appears to address the naming issues ...
Eventually we may have Active Directory in place but until then, is there any way I can interrogate a user's Outlook across the network and find out, for instance, what PST and OST files they are connected to?
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I used the term "External Communication" simply because I do not mind which method I need to use to be able to send a simple message like "hey, how's it going?" to another person on a different computer who's also running my application.
I've tried literally hundreds of samples, edited them, corrected various errors, came up with some o...
I'm coding a p2p implementation that I would like to make decentralized however I'm having some trouble grasping how DHT in protocols like bittorrent work. How does the client know where the peers are if there is no tracker? Are peers stored in the actual torrent file?
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Anyone got any pointers to good resources concerning mesh networks? Maybe I'm not even using the correct terminology. I need to write an app that has multiple agents on various machines, and each agent must have knowledge of and be able to communicate with the others. A type of P2P application perhaps?
I'm really looking for some archit...
This is the strangest error i have come across.
Am trying to add a countdown animation onto a Class that extends UIView. The code is shown below:
NSArray *myImages = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"3.png"], [UIImage imageNamed:@"2.png"], [UIImage imageNamed:@"1.png"], [UIImage imageNamed:@"Go.png"], nil];
UIIma...