Hi i would to know how to se up a svn server? Now, i'm using VisualSVN a TortoiseSVN, but i don't know what are the directories "branch" "trunk" "tags".
Can anyone explain me how it works?
I read the svn book and many sites articles about it but i don't understand.
...
Ok, simple problem hopefully.
I have started to make a simple server for a simple MORPG game im making, the client connected, and then disconnects, simple, the server catches the new client, but doesn't catch when it disconnects, whats wrong?
Im hoping its something stupidly obvious.
Here's my server code:
using System;
using System.C...
Dear all;
i want to check my server connection to know if its available or not to inform the user..
so how to send a pkg or msg to the server (it's not SQL server; it's a server contains some serviecs) ...
thnx in adcvance ..
...
I have an application that uses a cron like job to update a set of data. The update process happens once a minute and doesn't last long. A servlet exposes this data set to the users. My problem is that during the update process, the servlet requests should block and wait for the process to complete.
In bottom line I have these two func...
I have no frame of reference in terms of what's considered "fast"; I'd always wondered this but have never found a straight answer...
...
I am writing a client for a backup server.
My client schedules some folders for backup. (ex: every friday at hour X).
I am using for scheduling cron4j (a port of Linux cron to java).
Everything works nice until i schedule at the same time multiple upload jobs, then due to the multiple threads it gets messy.
Can anyone help me with a so...
What methods to you use to determine what kind of hardware you need for a server?
I often find its very hard to predict what kind of hardware you will need for a web based application with a database.
Do you have any good methods or recommendations on how to best pick hardware to use?
...
I have a server application developed using C++ running on Windows platform.
This server uses Windows sockets to communicate with clients using TCP.
The socket server architecture inside the application is quite simple.
The application pools 'x' number of threads during startup. Whenever a new client connects to the server, one of the th...
I'm wondering if anyone knows how this happens? My website is down, but every computer on my internet connection/router can see it. I've cleared my cache etc, but another computer in the house shouldn't be seeing a site that's offline. How weird?
It's hosted remotely, not on my network or anything.
...
Each client is identified by a hash, passed along with every request to the server. What's the best way to handle tracking a users session in this case?
I'm using restful_authentication for user accounts etc. A large percentage of requests are expected to originate without a user account but just the unique hash.
My understanding of th...
Hi all,
Whats the simplest way to get a barebones linux server installed?
barebones = just enough to get ssh and package manager.
Current I've been using CentOS with server install and removing any packages that I know i do not want installed.
But is there a better way? I just want a simple ssh shell + package management to start with...
What is the easies way to use post commit hooks in visualsvn server to export from the repository to a directory for staging/testing after a developer commits his changes?
...
Hello,
I was just wondering what language would be a good choice for developing a game server to support a large (thousands) number of users? I dabbled in python, but realized that it would just be too much trouble since it doesn't spawn threads across cores (meaning an 8 core server=1 core server). I also didn't really like the languag...
I am making a game server for a turn based game. Not a web based server, but a process-based one. I want it to be scalable and I want the development process to go as smoothly as possible. I haven't used Java in forever and I need to brush up on my skills, so I really have no idea what is out there framework or tool-wise. Right now it lo...
With regards to making a game server, it seems Erlang always comes up as a language that is "built for this kind of thing" with its scalability and concurrency features. I don't have experience in either Haskell nor Erlang, but on the surface they seem the same. Looking into Haskell's docs it seems like it has support for multiprocessor ...
Hello,
I'm designing a game server and I have never done anything like this before. I was just wondering what a good structure for a packet would be data-wise? I am using TCP if it matters. Here's an example, and what I was considering using as of now:
(each value in brackets is a byte)
[Packet length][Action ID][Number of Parameters]...
I'm looking for an FTP server product with Active Directory integration for installation on a Windows server.
I have been looking at different products, but I have a hard time finding a product, which has a decent Active Directory integration. I need something that integrates properly with Active Directory groups and is able to "merge" ...
In the ears of working in multiple teams, I've met multiple infrastructure managers that instituted a policy of weekly server reboots. As a developer, I was always against the policy - it seems that this is a hack to work around software bugs and hardware instabilities, instead of correcting them.
What are the people's opinions, positiv...
This is an erlang problem, it seems. I have this code to test the client sending data, written in Actionscript 3:
var socket:Socket=new Socket("localhost", 2345);
socket.addEventListener(Event.CONNECT, connected);
private function connected(event:Event):void {
socket.writeInt(12); //packet length, should be correct? 4 bytes each?
...
I want to develop a multi-server clustered framework that will work similarly to the steps below for message flow.
From Client
Gateway Server Recieves Message
Gateway Server sends an ACK Message (UDP)
Message is custom deserialized from binary into an object via a factory
Message is then routed to a secondary server in the cluster (co...