Finch make robot sound
Can Finch change the user's recorded voice into a robot's voice? By changing the pitch, rate, tempo etc? ...
Can Finch change the user's recorded voice into a robot's voice? By changing the pitch, rate, tempo etc? ...
LAST EDIT - TWO SIMPLE ANSWERS NEEDED. 1) I was able to get the code working with a URL (it's the code from one of the responses below). But my song is in a wav file. When I try to do File url = new File("---");, it doesn't work. Instead, in the stack trace (thanks for that tip!), it says "Failed to allocate clip data: Requested buff...
I finally got my sound clip to work in my java application. This is picky, but there's a minor pause between each sound loop. Is there any way to "merge" the two loops slightly so the sound seems continuous? ...
I am using XNA to develop a game which requires both sound effects and music. I'm trying to figure out how to implement the sound engine. Microsoft provides the ability to use the Content Pipeline to load and play audio. However, I also seen people use Xact to do the same thing. My question is, whats the difference and what would be the ...
hi guys, when i'am using the AUGraph to realize playing sound from the mic, i have a problem, in the device(iphone 3g), i can only hear from the right side of the headset, but it is well in the simulator, i can hear from both of the side of the headset. here are the code i use to connect the input to the output: AUGraphConnectNodeInp...
hi i am creating an audio editor. i want to play audio(wave) channels(R or L) separate. how i can do this. ...
I'm trying to very quickly port over an html application with plays sound (with soundmanager2) to a native android app using WebView. From my research, I haven't seen any evidence that sound, such as mp3s, can be played via javascript or any other methods using WebView. My goal now is to quickly port over the html app and then eventual...
Hello, I'd like to know how difficult it is to analyze and edit sound in android. My project would be a kind of DJ application. I think AudioTrack is the most appropriate library, right ? How does the few android DJ apps work to display the spectrum of the sound, apply effect, change the speed, mix ect ... Do they use a more powerful ...
Sound only played once when an alert is displayed using UILocationNotification.How to play a sound loop when an alert is displayed in background like Clock.app. ...
I've created a desktop application using Groovy and SwingBuilder. I would like to add sound effects to my app. How can I do that ? Thank you... ...
I'm using Core Audio / OpenAL to play CAF audio files. From Apple I know that the best file format is this: Core Audio File Format (CAFF), mono, 16-bit @ 44,1 kHz So I launched Soundtrack Pro 3 and saved an WAV file as an "Core Audio File" with 44,1 kH, 16-bit integer. When I play it back, it is strongly distorted and has a horrible q...
Hello guys, I am basically a .net programmer. I have a project in mind which is on core sound processing. But I want to do it in core language like assembly or c. I need some reference web sites or book names where I can found core format about sound or how to read sound file or from microphone. Thanks in advance. ...
So I׳m trying to play some effects in my Cocos2D game using SimpleAudioEngine , but after I have added them my app crashes when it goes to background (multitasked). I searched for this problem in the internet but all the solutions that I found didn't work for me. What I did find out is that this problem happens because my app is somehow ...
I have to process enter (among other keys) on win form without it producing error sound, but only if the currently active control didn't process it already. So, when enter is pressed while in a TextBox or DateTimePicker, i want to process it with a form (without error sound), but if it is pressed, for example, in DataGridView i want it ...
Hey all, I'm developing a rhythm game for the iPhone at the moment, just wondered if anyone had any thoughts on the best pieces to use for reaction time. I have all the coding worked out, and I've narrowed it down to about 2 ways: 1: Using instances of UIButton that bypass the UIControlEvent or whatever, in order to use touchesBegan an...
Hello, I'm trying to read in .MID files to a Java program, and would like to separate each note/chord so as to display them on a UI of some sort. I didn't have much luck using the Sequencer API in Java, and trying to use MidiFileReader directly didn't work for me either. I'll attach the code I used here, if anyone wants to see it: pack...
Hi all, I'm trying to set up 3D sounds with FMOD in a game which uses Ogre. The sound listener is attached to the camera which runs on a spline. I have footstep sounds attached to the player, and the volume should be determined by how far the player is from the camera. The foot step sounds are acting as though the sound listener is no...
Hello, I've been working for some time with image formats and i know that an image is an array of pixels (24- maybe 32 bits long). The question is: what is the way a sound file is represented? To be honest i'm not even sure what i should be googling for. Also i would be interested how do you use the data, i mean actually playing the soun...
Hi everyone, I try to get my head around how to deal with some challenging requirements for my iPhone App. Requirements: 1. Record sound (voice of a person) 2. High quality 44100Mhz - 32 bit 3. Slow down playback (without pitching voice to high or to low!). however we would like to know how to do pitching/alter voice high and low as we...
I'm currently working on an app that requires me to download a list of objects. I display these objects as buttons and anytime a button is pressed I need to play a sound that is also located on the server. I have all the information, the file, path, etc. The question is what is the best way to go about this. Should I 1) Download all ...