sprite

Is it possible to use a pixel shader inside a sprite?

Dear all, Is it possible to use a pixel shader inside a sprite? I have create a simple pixel shader, that just writes red color, for testing. I have surrounded my Sprite.DrawImage(tex,...) call by the effect.Begin(...), BeginPass(0), and EndPass(), End(), but my shader seems not to be used : My texture is drawn just normally. ...

How do I go about implementing sprite masking?

Using DirectX I'm rendering textured polygons (orthographically) so they act as HUD sprites. Now I'm not sure how would I go about implementing sprite masking in this sytem? So basically say I have a sprite, how can I make it render only in a given portion of the screen which I define? And if a part of it moves outside this portion of t...

Pygame sprite transformation with interpolation

Im currently working on a Python/Pygame module to wrap some basic sprite animation. Animation in the sense that the image itself is static but I apply rotation and scale with start and end values with a sine wave interpolation. That is, sprite transformation like the ones that could be made in Flash. I hope you understand, otherwise feel...

How to load a specific patch/rectangle from an image?

We have an application that show a large image file (satellite image) from local network resource. To speed up the image rendering, we divide the image to smaller patches (e.g. 6x6 cm) and the app tiles them appropriately. But each time the satellite image updated, the dividing pre-process should be done, which is a time consuming work. ...

Pygame: Blitting a moving background creates too much blur.

What I am trying to do is create a viewport to view a small portion of a background. (And later put sprites in). However the problem I have noticed is there seems to be an issue of the background blurring when it starts moving. I was not sure if this is because blitting is slow or because of a problem in the code. I was looking for exam...

A little help with basic sprite stuff

Hi, I'm a design student and I'm at the end of my Web design I course. I'm working on my final site, but I'm having trouble with sprites (something we went over in one class, which I followed, but now I can't seem to figure it out). It's the first time I'm trying to use sprites for a site I'm making for the class. Anyway, I've looked ove...

Glitch when moving camera in OpenGL

I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surf...

Translating screen coordinates to sprite coordinates in XNA

I have a sprite object in XNA. It has a size, position and rotation. How to translate a point from the screen coordinates to the sprite coordinates ? Thanks, SW ...

using MDX Sprite.Draw2D() and the positional problems i have encountered. [Fixed]

I'm trying to use the Sprite Class in Microsoft.DirectX.Direct3D to draw some sprites to my device. GameObject go = gameDevice.Objects[x]; SpriteDraw.Draw2D(go.ObjectTexture, go.CenterPoint, go.DegreeToRadian(go.Rotation), go.Position, Color.White); GameObject is a class i wrote, in which all the basic information required of a game o...

How to clip the texture in rounded shape

I need to display texture of image with the rounded shape,my code as follow texture = Texture.FromBitmap(device,myBitmap, Usage.RenderTarget, Pool.Default); _sprite.Begin(SpriteFlags.SortTexture | SpriteFlags.DoNotModifyRenderState); _sprite.Draw(_allocator.Texture, Vector3.Empty, new Vector3(_objectLocation.X, _objectLocation...

CSS Navigation Menu Using Sprite: How to highlight current page's tab/button?

Hi all, I've built a CSS navigation menu using a sprite, very similar to the one on Apple's website. I've got it working fine, such that it changes to the right position on the image on hover and mousedown (all using CSS), but I'm having a hard time figuring out how to make a button stay highlighted once it's clicked. I have a row in my...

Invalid BitMapdata Error #2015

private static var tileDir:String; public static var tileImage:BitmapData; private static var loader:Loader; public static var tileReady:EventDispatcher = new EventDispatcher(); public static var tileNum_perRow:Number = 3; public static var select:selector; public var tileNum:Numb...

Finding Something lighter than Sprites!!

I am making a Sim City like game. There are lots of tiles. When I first started. I was just using a tilesheet. I was copying the necessary pieaces from the tilesheet. on to a blank bitMapData. I then took the bitMapData and put it into a bitMap which I then put into a DisplayObject. It worked great! tileSheet:BitMapData <----- data i...

Turning a DirectX sprite Solid White

I have a sprite of my main character. I normally draw it with a color modulus of ARGB(255,255,255,255). However, I would like my sprite to be drawn more white. I can make the sprite be drawn any color by changing the color modulus, except for white. What can I do? I am using C++ with DirectX9 and using an LPD3DXSPRITE to draw my tex...

Simple Sprite Animation on iPhone

Hi, I am trying to do a simple animation on the iPhone and then have it stop once it is finished. The code I am currently using is: NSArray *imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"init_lay1.png"], [UIImage imageNamed:@"init_lay2.png"], ...

Best way to display rounded corner image with sprite

I need to display image with rounded corner with sprite. What is the best way to do this. ...

game programming in C#: sprite collision

Hi everyone, I have a C# snippet code about sprite collision in C# game programming, hope you guys will help me to clarify it. I dont understand method IsCollided, especially the calculation of d1 and d2 to determine whether the sprites collide or not, the meaning and the use of Matrix Invert() and Multiphy in this case as well as the u...

Actionscript strange coords after removeChild is called

Can anyone help me make sense of the following? I create a few squared sprites and then remove the first one and display the coords. The result is: (x=0, y=0, w=208, h=40) 0 208 (x=42, y=0, w=166, h=40) 0 166 The x coordinate is still 0, though width has changed, getBounds shows correct values. I would expect x to change as well....

php Sprite generator

I want code for generating sprite in php . Is there any good code suggestion . ...

XNA Game, Full Screen Animation / Video Playback

I have an XNA game (its a slot machine). I have some really cool animations my artist made for me that are more or less 1600x1000 and over 50 frames. For all of the animations so far I have been using sprite sheets. (Where all the frames are in one image file and when its rendered it chooses what part of the image to show). The proble...