Hi All,
I'm working on a project that's using the MS Application Blocks. I see the 'Unity' dll is available to me. It's version 1.1 by the way. How can I use dependency injection here?
I have a class
public class ScheduleDataDetailsDC
{
public int ScheduleID;
public List<ScheduleRateLineItem> MinRateList;
public List<Schedu...
How to configure Unity so that any class derived from some base class would go through injection pipeline defined for base class.
public abstract class Base
{
public IDependency Dependency {get;set;}
};
public class Derived1: Base
{
};
public class Derived2: Base
{
};
container.RegisterType<Base>(new InjectionProperty("Dependenc...
Hello Guys,
Just wondering what's the meaning of ":" (colon symbol) on this Javascript code below?
var switchToTarget : Transform;
Thanks,
Gino
...
I am trying to register a type conversion in my config file as follows:
<param name="connectionString" parameterType="System.String">
<value value="MyDbConnection"
type="System.Configuration.ConnectionStringSettings"
typeConverter="ConnectionStringSettingsTypeConverter" />
</param>
I am getting the standard can't...
Do you know a pattern for method execution time measurement using EntLib's Unity and its interception mechanism?
...
Hi
I am having some dificulties regarding my application design.
I have a module that is resposible for creating scopedregionmanagers based on the outside xaml in which i define regions. When I inject those outside xaml-s i create scoped regionmanagers and then i register them in the container:
detailregionmanager = regionmanager1.Regio...
I'm trying to write an automocking extension of Unity.
While it would be much easier to use a Windsor subdependency resolver and RhinoMocks I'm forced by the business to use Unity and Moq.
I haven't found an existing solution that uses Moq and I've found out why.
Moq can't generate mocks from just a Type parameter, which makes Unity ex...
Hi,
I have a scenario where I have multiple classes implementing one interface.
When at runtime the resolution is done I want some rules to execute to give me back the required instance.
I am thinking of writing some extension for Unity which can accept the configurations like this:
<unity xmlns="http://schemas.microsoft.com/practices/...
Hello,
I have a MessageSender class that its constructor looks like this:
public MessageSender(IInputComponent input, IOutputComponent output)
{
m_Input = input;
m_Output = output;
}
This is how I instantiate it:
Container.RegisterType<IMessageSender, MessageSender>();
Container.RegisterType<IInpu...
I work on a large C++ project which makes use of Unity builds. For those unfamiliar with the practice, Unity builds #include multiple related C++ implementation files into one large translation unit which is then compiled as one. This saves recompiling headers, reduces link times, improves executable size/performance by bring more func...
This is similar to This question but the answer doesn't solve my problem.
I want to register a default implementation for an interface in code but be able to override that in a config that is read BEFORE the code is run.
I want to do something like
if (!container.IsImplementationRegistered(typeof(TInterface))
{
container.RegisterTy...
I am using Unity 2.0 with Silverlight 4 and RIA Services. Is xml configuration not supported in the web project of a Silverlight Business Application? The only way I can get the resolve method of the container to work is if I register my types at runtime vs design time in the xml config file.
...
I wrote my CustomLifetimeManager like this:
public class CustomLifetimeManager <T> : LifetimeManager
{
private readonly string _arg;
public CustomLifetimeManager(string arg)
{
_arg = arg;
}
}
Now, it works easy configuring the container programmatically, but how add it in configuration file like the following?
...
Hello,
I've found nice post: Singleton WCF Proxy.
It is about the implementation of WCF proxy life scope using Castle Windsor DI container.
Implementation of the abstract class AbstractLifestyleManager from Castle.MicroKernel.Lifestyle namespace overrides 3 methods: Resolve, Dispose and Release. In the Release method we have access ...
We're using Unity to provide dependency injection within the WCF service layer for our current project, and we have followed examples such as the following to write a service host factory, service host, service behaviour and instance provider:
http://avingtonsolutions.com/blog/post/2008/08/02/Uisng-Unity-with-a-WCF-Service.aspx
The sol...
Hello all;
I'll get right to the point... I would like to display text and have a GUI option for leaving the scene once you collect 5 *wood.
If you chose NOT to leave the scene than I would like it to disable the script "Timer" (Tagged 'Timer', In the Hierarchy its called 'Timer').
If you chose TO leave than I would like it to call the ...
I've got interface IImportManager with SessionImportManager that implements this interface. SessionImportManager's constructor must be passed an instance of HttpSessionStateBase in order to work properly.
How should I register IImportManager with Unity?
I've tried
_unityContainer.RegisterInstance<IImportManager>(new SessionImportManag...
Hello,
I'm using Unity and would love to read a good explanation about its internal works - mostly how it builds up objects.
I am aware of this nice MSDN article - Getting to Know the Unity Application Block, and it has a great drawing of the proccess, but I'm looking for a more technical and detailed explanation.
Can anyone direct me...
I looked unsuccessfully for a link for binary downloads for Unity. Is the only option to download the source code from Codeplex and build it myself?
...
hi all,
I'm new to the all DI pattern idea and i have some basic design doubts.
im using Unity application blocks 2.0 as my DI framwork.
To the questions :
Say I have an interface for HW devices named IDevice.
And some HW listener that receives such IDevice.
Now say you have several HW Devices that implement IDevice and Several Liste...