xcodebuild

Is it possible to develop iPhone applications on Mac without Xcode?

Thanks, interdev. ...

XCode project version bump, is there automated way?

Hello, I would like to know if there are any automated ways to bump up the version number of an xcode project? I was using Jeweller with Ruby which has really nice command line option to bump up the version number on a project. The option were major, minor, or patch. X.X.X Is there any similar (semi-)automated way to bump a version nu...

Xcode duplicate symbol _main .

I'm getting the following error in Xcode 3.2.1 on Snow Leopard 10.6.2 whenever I try to compile any iPhone application generated by Appcelerator's Titanium . However , the build error only appears when I select iPhone simulator on the architecture menu , and if I select iPhone device , I am able to run the app on my device . Further , ...

how to manage 3000+ sound files

This is more of a management issue... Anyway We're currently making quiz-like game which, well includes a LOT of sound files, and it's bogging down xcode. It's so slow that scrolling up and down takes minutes. ...

Target build settings in Project build settings in Xcode

Hi all, Can we set the build settings for different targets in the project build settings in xcode? ...

What the bold string in the xcode build settings represent?

HI all, what the bold string the xcode build settings represent? for example the product name in the build settings by default will be bold, but after we change the product name, it will be in the regular font style. Why it us so? ...

xcodebuild - how to define preprocessor macro?

How can I define a preprocessor macro when using xcodebuild? I need to build my app using a bunch of different configurations, and I would like to do this using a shell script which runs xcodebuild a number of times with different preprocessor macros. ...

xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-tr...

Weird ViewControllers - iPhone SDK

Hello everyone, I have a Tab-Bar Application for this iPhone application I am making. I make a simple button on the 3rd view (3rd tab), and give it an IBAction to give an alert view. When I press build and go, everything works out fine. I go onto the 3rd tab, and I press my button. It simply crashes... Why is this happening? Everything ...

TeamCity Integrated with Xcode Projects (BUILD RUNNER)

Im trying to get TeamCity to work with the github server for our xcode projects. I've got the git server working and now i'm stuck at the Build Runner Settings. i downloaded the teamcity-xcode plugin from http://github.com/orj/teamcity-xcode and moved it into the ~/.BuildServer/plugins folder. is there any kind of tutorial how t...

Build an Xcode project on a Linux machine

Without writing a GNUmakefile by hand, do any tools exist that understand Xcode projects and can build them directly against GNUstep, producing a Linux executable, thus simplifying (slightly) the work required to keep projects functional under Cocoa/Mac and GNUstep/Linux? Basically, is there an xcodebuild style app for Linux? I looked ...

TeamCity Xcode Build Runner Configuration (Command Line)

I'm trying to setup a continuous build server with TeamCity and configure it so it can run "xcodebuild -configuration release -sdk iphoneos3.0 clean build". i installed the plugin for teamcity-xcode integration and for the 'Build Runner' settings, i set it up as Build Runner: Command Line Command Executable: xcodebuild -configuration...

iPhone submission: "The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application"

Hello, I have Xcode 3.2.3 (Pre-release) and an iPhone with OS 4. I just finished my game using Cocos2d for iPhone OS 3, and I want to put it on the AppStore. I followed this tutorial Building Your App for Distribution, and when I upload my .zip file, I get this error : "The binary you uploaded was invalid. A pre-release beta version o...

Ad Hoc Distribution

Hi everybody, This is the error generated when i drag App file and Mobile Provision File into the iTunes and sync it. The application '" was not installed on your iPhone "" because it is not signed" I have been working on this problem for 3 days now . Can anybody help me Please. I have to send this file to the client. Taimur ...

Error when building using xcodebuild

Hi all, I have an xcode Objective-C iPhone static library project. When I build it in xcode I get no errors or warnings. But when I build it using xcodebuild from the command line I get: "/Developer/usr/bin/gcc" -v -dM -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -E -arch armv6 -o - -x objective-c /d...

Xcodebuild throws assert failures after successful build?

Hi all, I'me getting the following after building from he command line using xcodebuild, ay ideas what might be wrong? ** BUILD SUCCEEDED ** 2010-06-06 20:20:12.916 xcodebuild[8267:80b] [MT] ASSERTION FAILURE in /SourceCache/DevToolsBase/DevToolsBase-1648/pbxcore/Target.subproj/PBXTarget.m:597 Details: Assertion failed: (nil == _b...

build and analyze not working in my project

In my iPhone Project when i select build and analyze (shift + mac + A ) it will give me all potential memory leak in my project... but in my current project it is not working... when i intentionally put a memory leak and select build and analyze... it doesn't give me any potential memory leak as analyzer result if i write NSMutableArr...

TeamCity 5.x with xcodebuild?

We're considering migrating from CruiseControl/CruiseControl.NET to TeamCity. A portion of our product is a Cocoa app, and I need to figure out if I want to try to migrate it to TeamCity as well, or if it would be better to leave it running under CruiseControl. Everything I've found so far (including the teamcity-xcode plugin) refers t...

iPhone release build memory error

I get this error when I try to build a release version of my app. It throws an error for a single file that is fairly large, but nowhere near 400+MB (in the KBs) Out of memory allocating 455627472 bytes after a total of 0 bytes Command /Developer/Platforms/iPhoneOS.platform/developerusr/bin/gcc-4.2 failed with exit code 1 I have 3GB o...

Unlock OSX keychain without password?

I'm doing a remote/automated build[1] of my xcode projects[2] and in order to sign my apps I add this line before the build. security unlock-keychain -p keychainpassword This works fine, and unlocks the SYSTEM keychains where the certifcates are stored, but it's exposing the password for the user which the build agent is running on in...