I have a couple of numerical datasets that I need to create a concept hierarchy for. For now, I have been doing this manually by observing the data (and a corresponding linechart). Based on my intuition, I created some acceptable hierarchies.
This seems like a task that can be automated. Does anyone know if there is an algorithm to gene...
I'm developing a game with zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?
Does anyone have any experience with this: http://www.codeplex.com/simpleAI?
...
I have a what I think is a simple machine learning question.
Here is the basic problem: I am repeatedly given a new object and a list of descriptions about the object. For example: new_object: 'bob' new_object_descriptions: ['tall','old','funny']. I then have to use some kind of machine learning to find previously handled objects that h...
In a rule system, or any reasoning system that deduces facts via forward-chaining inference rules, how would you prune "unnecessary" branches? I'm not sure what the formal terminology is, but I'm just trying to understand how people are able to limit their train-of-thought when reasoning over problems, whereas all semantic reasoners I've...
The program Eurisko was developed by Douglas Lenat in the late 70s and 80s. It's allegedly adept at learning general patterns and heuristics, and at improving it's own performance. Naturally, Lenat has never released the source code, and has published very little information about the exact inner workings of the program. So, in lieu of a...
In the upcoming version of Photoshop there is a feature called Content-Aware fill.
This feature will fill a selection of an image based on the surrounding image - to the point it can generate bushes and clouds while being seamless with the surrounding image.
See http://www.youtube.com/watch?v=NH0aEp1oDOI for a preview of the Photoshop ...
I want to write some games, but I don't have any game development experience. Any books are recommended? Is this necessary to have a good Maths skill when taking about some physical actions? Also, is it complex to do some AI design? thz a lot.
...
Hi everybody, I'm looking for mixture of MLP(Multilayer Perceptron) expert matlab's code.could you please help me how i can find it?
at least how i can get a MLP's matlab code with high performance!
Thanks anybode watch it:-)
...
Has anyone worked with the programming language Church? Can anyone recommend practical applications? I just discovered it, and while it sounds like it addresses some long-standing problems in AI and machine-learning, I'm skeptical. I had never heard of it, and was surprised to find it's actually been around for a few years, having been a...
I'm new to SVMs, and I'm trying to use the Python interface to libsvm to classify a sample containing a mean and stddev. However, I'm getting nonsensical results.
Is this task inappropriate for SVMs or is there an error in my use of libsvm? Below is the simple Python script I'm using to test:
#!/usr/bin/env python
# Simple classifier t...
When creating a libsvm training file, how do you differentiate between a nominal attribute verses a numeric attribute? I'm trying to encode certain nominal attributes as integers, but I want to ensure libsvm doesn't misinterpret them as numeric values. Unfortunately, libsvm's site seems to have very little documentation. Pentaho's docs s...
I am attempting to locate the nth element of a List in Prolog. Here is the code I am attempting to use:
Cells = [OK, _, _, _, _, _] .
...
next_safe(_) :-
facing(CurrentDirection),
delta(CurrentDirection, Delta),
in_cell(OldLoc),
NewLoc is OldLoc + Delta,
nth1(NewLoc, Cells, SafetyIdentifier),
SafetyIdentifier = OK .
Basically, I a...
Basically I am attempting to have an AI agent navigate a world based on given percepts. My issue is handling how the agent moves. Basically, I have created find_action/4 such that we pass in the percepts, action, current cell, and the direction the agent is facing. As it stands the entire code looks like: http://wesnoth.pastebin.com/kdNv...
If a game map is partitioned into subgraphs, how to minimize edges between subgraphs?
I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for numbe...
Hi all,
For the classic water jugs search problem, even for more than three jugs, which are some admissible functions that can be used for the A* search algorithm?
Edit:
I know about http://www.dave-reed.com/csc550.S02/HW/HW4.html , but that function clearly is not consistent.
...
I've Googled, StackOverflowed, everything, and I cannot seem to find a tutorial I can understand. I understand the concept of genetic algorithms, and how to implement them, (Though I haven't tried) but I cannot grasp the concept of neural networks.
I know vaguely how they work... And that's about it. Could someone direct me to a tutor...
It's part of the process of OCR,which is :
How to segment the sentences into words,and then characters?
What's the candidate algorithm for this task?
...
I want to do a riddle AI chatbot for my AI class.
So i figgured the input to the chatbot would be :
Something like :
"It is blue, and it is up, but it is not the ceiling"
Translation :
<Object X>
<blue>
<up>
<!ceiling>
</Object X>
(Answer : sky?)
So Input is a set of characteristics (existing \ not existing in the ob...
If P( cj | xi ) are already known, where i=1,2,...n; j=1,2,...k;
How do I calculate/estimate:
P( cj | xl , xm , xn ), where j=1,2,...k; l,m,n {1,2,...n} ?
...
Has anybody seen a GP implemented with online learning rather than the standard offline learning? I've done some stuff with genetic programs and I simply can't figure out what would be a good way to make the learning process online.
Please let me know if you have any ideas, seen any implementations, or have any references that I can loo...