Hello I'm a programmer that has just recently started programming applications for the iPhone.
I want to create a game where the main character goes around a series of room and each of this contains a different minigames.
The game is going to be 2D similar to the likes of "Final Fantasy Advance Tactics", Pokemon or Zenonia(for the iPho...
hi,i am 2D game
how can i calculate angle to reach particular height?
suppose i want height 320.time is increasing as 0.1.
i am using h = (u sin(angle))^2 / 2g;
where can i put the time?
...
I'm writing a game for iPhone, and I want an online leaderboard using mySQL, which i'm very familiar with.
How do I implement this in my app?
I would assume there's a framework/library i need to obtain?
...
I am programming a simple role playing game (to learn and for fun) and I'm at the point where I'm trying to come up with a way for game objects to interact with each other. There are two things I am trying to avoid.
Creating a gigantic game object that can be anything and do everything
Complexity - so I am staying away from a componen...
I know there was similar thread and someone posted a link to gamedev but after taking a quick look I couldn't find a recent game development book that introduces game development but not programming.
I found one book on amazon that was teaching game development to someone who doesn't know how to program and all of the examples were conso...
I have been scouring the internet for free tilesets that are open to you. I have found
http://lostgarden.com/
It does not seem very useful. There are a few things here and there, but overall not much to really make a game off of.
http://www.flyingyogi.com/fun/spritelib.html
Spritelib is a little better it has some useful information,...
I've been reading Joel on Software recently and so I've become pretty sold on the idea of writing functional specifications before getting too involved in development.
I'm about to have a go at creating a simple 2D game (not too simple mind), and I can really see the gain - in the past I've just jumped into writing extremely simple ga...
Hi,
I'm writing a particle system for our student game, and I've run into a bit of a snag. I want to improve the effect on the ships' rockets, but I can't seem to figure out how.
Here's how the effect looks on a stationary ship:
And here's how it looks on a moving ship:
I want the flames to be the same length consistently. Here's...
Hi.
I want to start writing a multiplayer 3D game. It will be a virtual world, that user are represented as players. Every player, is a 3D model. I'm going to write this in Java and JOGL, so it will be cross platform and accessible through the web (applet). The server, will be wrriten in C++.
When a user clicks with his mouse on some p...
I'm trying to port a game library over to the iPhone. Unlike SDL, this library doesn't take full control of your main() function, it's communicated with via quickly-returning functions from your own code. So, for example, obvious pseudocode:
int main() {
library_init();
// game init code here
while(we_have_not_quit_the_game) {
...
I have been able to find a lot of information on actual logic development for games. I would really like to make a card game, but I just dont understand how, based on the mouse position, an object can be selected (or atleast the proper way) First I thought of bounding box checking but not all my bitmaps are rectangles. Then I thought f m...
Possible Duplicates:
Languages used for high profile games
What is the best language for game programming?
What programming language is used for video games?
I'm confused which language to choose
...
I am developing a puzzle game for the iPhone using core graphics implementing drawrect in a single UIView.
I would like to add a menu which is opened from a UIButton event handler.
I am not sure if I should do this via code e.g. have a menuopen flag and adjust the drawing routines and tap event handlers (manual implementation) or to go...
Should entities know how to draw themselves? I've used this approach: it's simple and it works, but after learning MVC-patterns I feel uneasy about this. It's hard to change the art style when all the display logic is buried in the model.
One could introduce a view class, which takes the level as an argument and draws it, but this would...
When I have two scripts with the same function names and arguments run in different threads with SUPPOSEDLY different environments, the second thread ends up overwriting the definitions of the first and the first thread's state gets garbage collected!
// My thread instancing function
lua_State* LuaInstance::RunInstance(const std::string...
I am going to build a card game. Game will be like MahJong.
I want some reference code or link to start with. If you have any, then please share it.
...
I am creating a role playing game for fun and as a learning experience. I am at the point where my character (a wizard) is cast spells. I am using a strategy pattern to set the spell they are going to cast before casting the spell. The reason I went with this approach is because I want to be able to add different spell types later on w/ ...
I understand why it does that but I don't really have any idea of how to prevent that. So the scenario is, every frame I move the car by a certain of predefined pixels. What happens is when I go on slow or faster computer... well I get less or more frames per seconds so the car moves either slower or faster. I was wondering how I coul...
I've basic game programming knowledge in c and c++. I'm learning c# nowadays. If I want to make a career in console games programming, which one I should use to proceed? I've noticed that a lot of game companies are using C++/C (probably because of legacy reasons). Also probably C++ enjoys more number of supported libraries? In which lan...
What is the best package for game developing in Java; I work with JITTers but it's too weak for example how can I make a game such as Splinter Cell Conviction? :)
No, I'm kidding but what is the best in Java?
Thanks a lot ...
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