HI,
I am having a strange problem.
I am developing iphone application with in-app purchases in it. When i do a release build with Developer provisioning . in-app purchase work fine. but when i do iphone distribution build. in-app purchase stops working ... it always comes in failure .. why is that happening ???
any ideas ..
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I Just wanna make sure if I got it right,
If I want to sell ebooks through my iphone app, I shouldn't bundle them with my application ( because I want to add ebooks for sale from time to time ), they should be put on a separate server, and each time i want to add an ebook, I add its information in itune connect , and the ebook itself is ...
I tested in app purchase on my app in SANDBOX, everything works fine and everything is tested.
So how do i change my app to start using the real store instead of sandbox?
Is that going to change automatically after i submit a new version?
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I'm looking in open source implementations on top of the In App Purchase, maybe with the server-side implementation.
I know about http://urbanairship.com, but I prefer do it in-house.
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