Hi,
Consider this simple situation:
A.h
class A {
public:
virtual void a() = 0;
};
B.h
#include <iostream>
class B {
public:
virtual void b() {std::cout << "b()." << std::endl;};
};
C.h
#include "A.h"
#include "B.h"
class C : public B, public A {
public:
void a() {std::cout << "a() in C." << std::endl;};
};
in...
It recently occured to me that the following (sample) enumeration...
enum Color
{
Red,
Green,
Yellow,
Blue
}
... could be replaced with a seemingly more type-safe class:
struct Color // (edited: this was previously a class)
{
private Color() { }
public static readonly Color Red = new Color();
p...
I'm working on an application that allows users to associate images with specific events. Events are owned by a user. The easy solution would of course be:
class Image < ActiveRecord::Base
belongs_to :event
end
class Event < ActiveRecord::Base
has_many :images
belongs_to :user
end
class User < ActiveRecord::Base
has_many :eve...
I made a module prototype with the aim of building complex timer schedules in python. The class prototypes emulate Timer objects, each with their waiting times, Repeat objects that group Timer and other Repeat objects, and a Schedule class, just for holding a whole construction or Timers and Repeat instances. The construction can be as c...
In Tcl a variable and a procs can have the same name ...
for instance I can have
set container(alist) {}
proc container a {puts " do something"}
Um ... what other forms of polymorphism exist in tcl? ... I am looking at some code and I see stuff like this.
...
Hey,
I have 2 classes:
class Base
{
public:
virtual int Foo(int n);
virtual void Goo() = 0;
virtual ~Base() ;
};
class Derived : public Base
{
public:
int Add4Bytes;
void Goo();
int Foo(int n);
};
int Test(Base* b)
{
for (int i=0;i<5;++i)
{
b->Foo(i);
++b;
}
re...
Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class:
class Base { // ... snipped
bool operator==( const Base& other ) const { return name_ == other.name_; }
};
class Derived : public Base { // ......
I have the following C++ code (simplified version):
class Shape
{
bool isCircle = false;
bool isSquare = false;
}
class Circle : public Shape
{
// some special members/methods
}
class Square : public Shape
{
// some special members/methods
}
class CAD
{
virtual DrawCircle(Circle * circle) = 0;
}
class SWX : publi...
I have a base class (order) with a set of sub classes (productorder, specialorder, partsorder etc).
Only Some of these sub classes implement a particular interface (ITrackingCustomer) which has a single method declaration (object getcustdetails()).
As part of my solution all of my orders are processed in a central place, i.e. any cru...
After reading this article on writing polyvariadic functions in Haskell, I tried to write some of my own.
At first I thought I'd try to generalize it - so I could have a function that returned variadic functions by collapsing arguments as given.
{-# OPTIONS -fglasgow-exts #-}
module Collapse where
class Collapse a r | r -> a where
co...
Hello, i have a problem with function overloading. I will show you with some simple example:
class A {};
class B : public A{};
void somefunction(A&, A&);
void somefunction(B&, B&);
void someotherfunction() {
...
A& a1 = ...
A& a2 = ...
...
}
Both a1 and a2 are instances of B but
somefunction(a1,a2);
calls
void somefunction(A&, ...
Ok - this may be a very stupid question, but it's been bothering me.
Is there a language where
class Animal;
class Ape : public Animal
{...}
void doStuff(Animal* animalPtr)
{
cout << "doing animal stuff" << endl;
}
void doStuff(Ape* apePtr)
{
cout << "doing ape stuff" << endl;
}
Animal *ape = new Ape();
doStuff(ape);
would...
I understand the motivation for making individual methods of a class sealed/final, but what purpose does completely prohibiting inheritance from the class serve? While allowing overriding of certain methods can cause bad things to happen, I can't see how allowing inheritance from your class purely to add behavior to it without overridin...
Hi,
I'm trying to dispatch objects to separate method according to their subclass.
For instance, consider those 2 objects
class A extends I {}
class B extends I {}
and the method
void dispatch(I i) {}
in dispatch(), I'd like to invoke a method according to the type of i. Hence if i is actually of type A, the handlerA(A a) method ...
I want to be able to subclass a class, and define __init__ but still run the old __init__ as well.
To illustrate, say I have the following classes:
class A(object):
def __init__(self):
self.var1 = 1
class B(A):
def __init__(self)
self.var2 = 2
doInitForA()
And I want to be able to do this:
instB = B(...
What is the advantage of making a private method virtual in C++?
I have noticed this in an open source C++ project:
class HTMLDocument : public Document, public CachedResourceClient {
private:
virtual bool childAllowed(Node*);
virtual PassRefPtr<Element> createElement(const AtomicString& tagName, ExceptionCode&);
};
...
I have a question which is sonewhat more of a design question. I have a class which defines a bunch of functions. However, I want that the behaviour of some functions are changeable during runtime - or at least working like a plugin interface during design time. eg:
class MyClass {
public function doSomething();
}
$obj = new MyClas...
I have a form that allows me to add files of different formats to a stream. So, a stream is made up of many files, these files are XML files but basically have different schemas. I have one form that allows the user to add whatever file they want, I am using STI (which works great when data is already in the table), my trouble is adding ...
I have the following class hierarchy:
public class Row : ICloneable, IComparable, IEquatable<Row>,
IStringIndexable, IDictionary<string, string>,
ICollection<KeyValuePair<string, string>>,
IEnumerable<KeyValuePair<string, string>>,
System.Collections.IEnumerable
{ }
public class SpecificRow : Row, IXmlSerializable,
...
The below code works fine:
ListControl lstMyControl;
if (SomeVariable == SomeEnum.Value1)
{
lstMyControl = new DropDownList();
}
else
{
lstMyControl = new RadioButtonList();
}
lstMyControl.CssClass = "SomeClass";
Whereas the below code won't compile:
ListControl lstMyControl;
switch (SomeVariable)
{
case SomeE...