Hi all,
I have two questions - (1) How to play small sound clips, e.g. saucer flying, bullets shooting, things getting hit with bullets, etc. Very short, but real-time, sounds. I like the old arcade sounds, so they need not be largess .wav's. I want to run these in as little code as possible. Which leads to my second questio...
Hi,
i would like to use the iPhone Alarm Sounds in my iPhone Application. I know i cant access them programmatically, but i found a site on the internet where i can download them.
My question is now, will Apple, through the Approval Process, allow me, to use these sounds in my application? I couldn't find any information regarding the ...
Doesn't matter what I do, I simply cant get this to play a sound in firefox or IE, of Chrome for that matter.
<html>
<head>
<script type="text/javascript">
function play()
{
var embed = document.createElement('object');
embed.setAttribute('src', 'c:\\test.wav');
embed.setAttribute('hidden', true);
embed.setAt...
Hi,
I want to give sound effects like echo, flange etc to a sound in iphone sdk.
Can anyone help me out how can I achieve this.
Thanks
...
Can anyone help me on playing a file from a memorystream using FMOD or any other way?
So far i have this:
Variables
private FMOD.System _fmod = null;
private FMOD.Sound _sound = null;
private FMOD.Channel _channel = null;
Code
var file = File.ReadAllBytes("test.ogg");
//MessageBox.Show("Bytes from file: "...
How can I decode a wav file (RIFF) containing PCM data on Windows into raw samples (so that I can feed it to ASIO) on win32?
I don't have time to reinvent the wheel. If there's a library out there that does the whole "play a wav file into ASIO" thing at once, that would be nice. ASIO is simple enough, though, and has many examples for...
Hi there,
When reading the FP10 SoundTransform documentation (http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/media/SoundTransform.html) one would believe that the volume value cannot rise above 1. Or, if it can, this should have no effect. That's what the documentation says.
However, it does appear to be possible t...
Hello,
I want to play several audiofiles (*.wav) by touching the appropriate UImageViews. Each touching an UIImageView changes an "triggernumber" - wich view is selected. The audiofile names are stored in an array. But I can't figure out how to write a method to get the names and play the right sounds without using a select case method w...
Hi, i am trying to play a stream in real time ( I keep appedning data to it as it comes in from a nexternal source) but no matter what FMOD doesn't want to carry on playing after the first chunk that got loaded, it seems as it is copying the memory stream/decoding it before playing, then as it is playing it doesn't use my stream anymore....
I'm trying to write a simple measurement plug-in for Audacity and it's about as much fun as pounding rocks against my skull. All I want to do is take a chunk of audio and find the average of all the samples (the chunk's DC offset) so that I can present it as a number to the user, and so that I can subtract the DC offset from the samples...
i want to Get/Set the mic level using delphi? that works on vista and xp uses only mmsystem, any freeware component will do as long as no external dll's on the run.
and also getting the peak level.
...
I have been attempting to add sound on boot to run with the boot animation on a droid running Froyo 2.2 ROM.
This is what I have tried this far:
Added to init.rc
###Bootsound - Safe to Delete: Start ###
service bootsound /system/bin/bootsound
user media
group audio
disabled
oneshot
on property:init.sv...
Hello, I have some UIImageViews (Animals) and by touching them a specific soundloop starts to play.
But if the user touches twice or more on the same View, the apropriate soundloop starts over and over again with an overlap. I wanna have that the touched sound is played once until its end and than the user can start the next time. The du...
Hi folks, I am looking for a library that can accept a chunk of audio data and return the average amplitude over time within a given frequency band.
I've already asked this question over at comp.dsp, but it's clear to me that acquiring the know-how to build this on my own using a basic FFT library is going to require more time and energ...
Hello.
I want to play a sound in my application. Nothing special, just a little WAV file. The file exists in the device in my main bundle, and I've got both the AVFoundation and AudioToolbox frameworks added. I have alternately tried using both of them, testing out every bit of sample code on the net for playing this sound. It won't wor...
Is there any simple function? I am searching something like that
Play(@data, 44000, 100 {time});
...
Here is my Processing code. If someone can show me how to add either a Delay or ADSR filter (or both) to it's output that would be great.
Minim minim;
import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.ugens.*;
AudioOutput out_1;
Delay myDelay1;
SineWave sine_1;
float freq_1 = 82;
void setup()
{
minim = new Minim(th...
Hi all,
I can't seem to get the AudioServices sounds to play, either on the device or in the simulator. Here is my code:
NSString *sndPath = [[NSBundle mainBundle] pathForResource:@"click" ofType:@"aiff"];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sndPath], &soundID);
AudioServicesPlaySyst...
I would like to start studying the .wav specimen by compairing two files. like returning a result of duration, accent, pronounciation in percentage. etc. or any code that comparing/analyzing the .wav
...
Hi all, Im new to this website, and mostly to any type of programming. Recently Im trying to learn C++(Game Programming), and my father wants me to make him a web-based application, that flashes the window wether there is any sound playing(I believe it's called an audio visualization), I talked to my brother, and he said that I should do...