Good morning to all,
i have now the following method that shows the AFOpenFlow:
NSString *imageName;
for (int i=0; i < 10; i++) {
imageName = [[NSString alloc] initWithFormat:@"cover_%d.jpg", i];
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]];
CGRect frame = [imageView frame];
frame.size.w...
Ii'm using this NSURL code to display an image. what I want to do is to insert a url from my database table in place of the static url shown in the code below:
Does anyone know how I should proceed?
NSURL *url = [NSURL URLWithString:@"http://www.nyapplecountry.com/images/photosvarieties/redrome04.jpg"];
UIImage *image = [UIImage imageW...
I need to load localized images in my iOS app, but also have to take into account that they might need to be the ...@2x kind. How can I do this?
...
I've written an iPhone application that takes input from a user and updates a bitmap context based on the input. After the update, it then updates the display of a UIView. I am accomplishing such by implementing drawRect in a UIView subclass.
Currently I am using Quartz 2D. Given that the updates are occurring multiple times per second,...
Is there a way to set borders to a UIImage. I know how to set it for UIImageView, but my problem is the UIImage that I load up in a UIImageview wont be of the same size or aspect ratio as the UIImageView. Hence Ive kept the UIImageView mode to aspect fit. Giving a border to UIImageView now would border the entire UIImageView rather than ...
Hi
I have made the decision to use monotouch to develop an application that browses an rss feed and displays a grid of images much like browsing the picture library actually on the device.
My issue is that I have NO idea (even after extensive googling) as to what control I should use.
I want to be able to swish through the list of im...
What's the best way to save and retrieve an array of images across app restarts?
I'm implementing a caching feature for offline viewing of downloaded images and just want to make sure I'm using the right persisting methods.
Thanks!
...
I would like to run a calculation to see if the bottom 20px of a UIImage are generally dark or light. I am displaying a small amount of text on top of this image (one line at the bottom, ie. the bottom 20px), and would like to determine dynamically whether I should make this text black or white.
I am guessing I should be able analyze ea...
Following is a snippet of my code:
in the .h file:
@property (nonatomic, retain) UIImage *photo;
@property (nonatomic, retain) NSData *photoData;
in the .m file:
@synthesize photo;
@synthesize photoData;
...
photo = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; {*}
...
NSLog(@"b1");
self.photoData = UIImagePNGReprese...
Hi all.
I have a single image that needs to be placed on multiple UIImageView.
I am wondering whether there is a way to save the memory in doing this?
For e.g., I have a pic file. I can create one UIImage object for this file. If I create multiple UIImageView and init them with the single UIImage Object, will that save the memory?
t...
Hi @ll
I want to convert a UIImage object to a CVPixelBufferRef object, but I have absolutly no idea. And I can't find any example code doing anything like this.
Can someone please help me? THX in advance!
C YA
...
Hi,
I want to display so many images in table cells. I knew two methods to show an image.
One is creating an instance to UIImageView and show it
CGRect rect=CGRectMake(x,y,width,height);
UIImageView *image=[[UIImageView alloc]initWithFrame:rect];
[image setImage:[UIImage imageNamed:@"sample.jpg"]];
Another method is,
CGRect rec...
Hello All
I am scaling images by myself using the following codes. The code is fine and the images are scaled without problem.
UIImage *originImg = img;
size = newSize;
if (originImg.size.width > originImg.size.height) {
newSize = CGSizeMake(size.width, originImg.size.height * size.width / originImg.size.width);
} else {
newSi...
When creating an UIImage with corrupt/incomplete JPEG data, the console will print out
<Error>: Corrupt JPEG data: premature end of data segment
The incomplete image will be shown, with grey filling up the incomplete part. I do not want this to happen.
I desperately tried with a try-catch block but it does catch the error. Is there a...
Hello,
This is what I do:
I have a favicon.ico in my resources (for example http://google.com/favicon.ico)
Then I have a UIImageView which loads that image.
self.imgTestIcon.image = [UIImage imageNamed:@"favicon.ico"];
The image showed in the simulator or the in iPhone is the same but with the red color switched with the blue one. C...
I have saved my images in database with type BLOB. Now I am extracting these images from database using sql stmt and saving it in a NSData object. see the following code snippet
NSData *img = [[NSData alloc] initWithBytes:sqlite3_column_blob(loadInfostmt, 4) length: sqlite3_column_bytes(loadInfostmt, 4)];
self.birdImage = [UIImage ima...
Hi everyone!
In my game I'm grabbing an image from the iPhone's photo library using the UIImagePickerController, which returns a UIImage. Because the image is a huge resolution (1536x2048), this UIImage takes up almost 20mb in memory. To resolve this, I shrink the image significantly before using it to generate a sprite and this works i...
I have divergent needs for the image returned from the iPhone camera. My app scales the image down for upload and display and, recently, I added the ability to save the image to the Photos app.
At first I was assigning the returned value to two separate variables, but it turned out that they were sharing the same object, so I was gettin...
Hi All,
I'm trying to do something which should in theory be quite simple, but I've been chasing my tail around for days now. I'm trying to take a touch event from a screen overlay, capture an image, and crop a section of the image out around where the finger touched.
Now all my code is working fine, the overlay, events, cropping etc....
I’m creating a UIButton programmatically and then adding a masked image with setImage:
CGRect photoFrame = CGRectMake(11, 11, 180, 120);
UIButton *cardPhotoButton = [[UIButton alloc] initWithFrame:photoFrame];
cardPhotoButton.backgroundColor = [UIColor clearColor];
UIImage *cardPhoto = [[UIImage alloc] init];
cardPhoto = [self maskImag...