Is it possible to use Kit3D in WPF? If so, how?
I have a Silverlight application that uses Kit3D and I want to convert it to WPF. How would I do that? Should I do that? ...
I have a Silverlight application that uses Kit3D and I want to convert it to WPF. How would I do that? Should I do that? ...
Does anyone have any advice as to a good framework for simplifying the generation of 3D models? I am trying to construct a parametric program for tasks such as ship design. Actions such as surface modelling, intersections etc are a must. I have investigated openCASCADE and it shows promise but getting it to integrate into a native cocoa ...
Hi I'm diving into 3d programming a bit and am currently learning by writing a procedural terrain generator that generates terrain based on a heightmap. I would also want to implement some physics and my first attempt at terrain collision was by simply checking the current position vs the heightmap. This however wont work well against s...
How to make a shadow for a 3D model in WPF? ...
Hi: I've got some old 3d models in a ".DWB" file format. The application that created them was called Designer's Workbench by Coryphaeus Software. I think the company is long gone. My goal is to somehow convert the models into a format that can be imported into Google Sketchup so that I can use them in Google Earth. Any ideas? Thanks ...
Any ideas how to create 3d graphics in a web browser. I want to create a simle 3d model of my city. I know about google earth but I want my own website. Thanks in advance ...
How to convert from Euler's coordinates E1 = (x1, y1, z1, yaw1, pitch1, roll1) to E2 = (x2, y2, z2, yaw2, pitch2, roll2) where x, y, z are the coordinates of a point and yaw, pitch, roll the direction/orientation of a vector which origin is the point. yaw is around y, pitch around x, roll around z. They are performed in that ord...
I created MeshGeometry3D mesh in wpf. How can i display it smooth? I need something like that: http://www.forman.free-online.co.uk/images/smoothshading.png ...
I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method sign...
Hi, I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is t...
I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in ...
I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me...
I'm attempting to position my perspective camera 30 units above the origin and pointing straight down. If I set the LookDirection of the camera to "0,0,-1", however, everything disappears. I have to make it "0.01,0.01,-1" for it to work. Why? <Window x:Class="ThreeDeeTester.Window1" xmlns="http://schemas.microsoft.com/winfx/200...
While there are a lot of 3D libraries out there, I'm in struggle to find one suitable for WPF. Basically, I want a Character Animation engine, which loads bone hierarchy and allows me to manipulate the skinned mesh. I know, this is a classic topic for all the 3D engines. And they are made for building games. How do I display a Skinned...
This may be more appropriate for math overflow, but nevertheless: Given a 3D structure (for example, a molecule), what is a good approach/algorithm to find symmetry (rotational/reflection/inversion/etc.)? I came up with brute force naïve algorithm, but it seems there should be better approach. I am not so much interested in genetic alg...
The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula: focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2) Q: How to get the visible on-scree...
I'm looking for an application, which could be able to load bunch of points in space, render them and be able to simple 3D operations (select such point, rotate & move viewport). The source has to be available, as I want to use it as basis for my own application. ...
We've got a sphere which we want to display in 3D and color given a fuction that depends on spherical coordinates. The sphere was triangulated using a regular grid in (theta, phi), but this produced a lot of small triangles near the poles. In an attempt to reduce the number triangles at the poles, we've changed out mesh generation to pr...
hello, i have an array of points in 3d (imagine the trajectory of a ball) with X samples. now, i want to resample these points so that i have a new array with positions with y samples. y can be bigger or smaller than x but not smaller than 1. there will always be at least 1 sample. how would an algorithm look like to resample the orig...
Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end...