3d

Ray-box Intersection Theory

Hello: I wish to determine the intersection point between a ray and a box. The box is defined by its min 3D coordinate and max 3D coordinate and the ray is defined by its origin and the direction to which it points. Currently, I am forming a plane for each face of the box and I'm intersecting the ray with the plane. If the ray intersec...

Does anyone know where I can find the code for the carousel.us JavaScript 3D Carousel? Developer's site is down.

Does anyone know where I can find the code for the carousel.us JavaScript 3D Carousel? Developer's site (http://www.piksite.com/carousel.us/) is down. I see it referenced all over in articles and tutorials but so far haven't been able to find the actual code to download except from that site which is just ads now. Client wants that spe...

point light illumination using Phong model

Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background;...

Intersection of line with cube and knowing the point of intersection.

Hello everyone, description lines are originating from origin(0,0,0). lines are at some random angle to the Normal of Top face of the cube. if the lines are intersecting cube, calculate the intersection point. mainly I want to know how much distance the line traveled inside the cube. I don't know exactly which approach I should tak...

Is there any algorithm for determining 3d position in such case? (images below)

So first of all I have such image (and ofcourse I have all points coordinates in 2d so I can regenerate lines and check where they cross each other) But hey, I have another Image of same lines (I know thay are same) and new coords of my points like on this image So... now Having points (coords) on first image, How can I determin ...

Flash10 Triangle Rendering

I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks! ...

How to read the 3D chart data with directX?

I am reading a open source project, and I found there is a function which read 3D data(let's say a character) from obj file, and draw it . the source code: List<Vertex3f> verts=new List<Vertex3f>(); List<Vertex3f> norms=new List<Vertex3f>(); Groups=new List<ToothGroup>(); //ArrayList ALf=new ArrayList();//fac...

Vertex Buffers in opengl

I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make...

From a Maya scene to a WebGL animation, where to start?

Hi, I've got some time, and I really would like to learn to get my Maya animated scenes into WebGL. I'm not sure where to start really. It would be amazing if I could make a Canvas element and place a Maya scene into it so that it's animating. Does anyone got a tutorial or some hints? PS. Answers about 3ds Max are also welcome! ...

3D effect to distort paper

This may be a little hard to describe since I don't have a sample. I'm trying to find a math function or full 3d function in php or a similar language that can help me with the following effect: imagine if you were to take a flat sheet or paper and glue it on a glass of water. It wouldn't be flat any more. It would have a curve, and on...

what would be the best approach in creating a full flash website

I see all this heavy Flash/3D websites and it's making me wonder how do they build it having to load it so fast. Let me know your thoughts on what/how would be the best practice or approach on this. ...

Soft Shadows in Raytracing 3D to 2D

Hello: I wish to implement soft shadows produced by area lights in my raytracer. I'm having trouble generating the random samples. So I have a scene in which I have an area light (represented as a circle) whose world (x,y,z) coordinates of the center are given, the radius is given, the normal of the plane on which the circle lies is giv...

How to get a 3D picture in an iphone app?

In an application, i saw that they used to display pictures of vehicles. But what was amazing was when we touch and swipe in that picture, it rotates in 3d way left and right. And from the front view we can rotate and get to see its back view also. It is a very good feature and i was trying to replicate it. But couldnt get an idea of how...

Bounding Boxes for Circle and Arcs in 3D

Given curves of type Circle and Circular-Arc in 3D space, what is a good way to compute accurate bounding boxes (world axis aligned)? Edit: found solution for circles, still need help with Arcs. C# snippet for solving BoundingBoxes for Circles: public static BoundingBox CircleBBox(Circle circle) { Point3d O = circle.Center; Vect...

3D visualization in browser

Hello, I am looking for solutions for 3D visualizations in web browsers. For now I just need to do research about this topic, i.e. I need to know how many solutions exist and which of these are good and why? Thanks ...

Repeated Scene Trees (Java3d / OpenGL)

Hello, I want to make a 3d scene that loops around on its self. That is to say, if you keep going in any direction, you will loop back to the other side. My current implementation is so bad, it's embarrassing to admit to it. I redraw the each change twenty-seven times, to make a 3x3x3 scene cube. When the user reaches the end of the...

From a 3D modeler to an iPhone app - what are best practices?

I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like t...

width of a frustum at a given distance from the near plane

I'm using CML to manage the 3D math in an OpenGL-based interface project I'm making for work. I need to know the width of the viewing frustum at a given distance from the eye point, which is kept as a part of a 4x4 matrix that represents the camera. My goal is to position gui objects along the apparent edge of the viewport, but at some d...

".OFF" descriptions

I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc. ...

How does the "Unlimited Detail" graphics technology work?

So I stumbled upon this "new" graphics engine/technology called Unlimited Detail. This seems to be pretty interesting granted it's real and not a fake. They have some videos explaining the technology but they only scratch the surface. What do you think about it? Is it programmatically possible? Or is it just a scam for investors? U...