Is there any framework/engine that provide ability to draw 3d images on Canvas?
I am planning to draw some primitives (different shapes) located in one plane:
var dist = 2;
var hexHalfW = 35;
var lengthX = 20;
var hexR = Math.sqrt(lengthX*lengthX+hexHalfW*hexHalfW);//40.31128874
var hexDiag = 2*hexR;
var hexHeig...
Recently I've been getting into Minecraft, which is a 3D game made in Java. I've made a few 2D java games, without any external libraries or IDE's or anything.
What I'm looking for, is just some libraries. Not anything with a GUI, just libraries. Rendering *.obj files would be nice, antialiasing not a requirement.
...
Consider a WPF Rectangle filled with some ImageBrush. Now consider an arbitrary axis through rectangle center. I want to apply a 3D-like rotation around the axis employing only 2D transformations. Basically, I want to achieve perspective with "closer" edge of rectangle to appear larger than the "far" edge which should be visually smaller...
Hello.
I'm making models for games. In 3ds Max there was "polygon cruncher" plugin for reducing number of polygons.
Is there something similar for Maya? Or is there any other way to do that?
...
Hi,
I'm looking for some protocol or approach to stream a single 3D character (might be even low-poly) from a server to a client + simple animation for the character.
Example - a monster + simple animation for his "roar". The animation is also 3D and uses the 3D character only.
Any ideas?
Thanks!
...
What are the key steps and tools it takes to creating a 3d video game.
For example, I understand that a 3d artist will create 3d models in 3d Studio Max, or Maya, but where do these models go from there?
Are the 3d models first animated by a 3d animator in 3d Studio Max/Maya?
Then do these models along with the animation loops get sen...
I found this piece of C++ code on a forum that I can't fully understand. Since I don't have their library that performs matrix/vector math, I need to manually figure it out and replicate the functionality.
Calculate Euler rotation angles between 2 vectors .. we use Rodrigues formula
vector $V1 = << my first vector >>;
vector $V...
Inspired by this question that attempts to reverse engineer a pseudo code chunk, I'm wondering how to use the Rodrigues' rotation formula to calcuate an Euler angleset for one point to face another (between 2 points).
I've seen some implementations of the formula, such as this C++ implementation which calculates a rotation matrix. Is th...
I am a newbie C++ developer for Ubuntu and Windows.
I want to know, what other things ( what 3d engine for example ) I have to learn to create a game like Mafia 2 or GTA IV.
...
I was wondering why there is no X11 driver for the mali 3D arm gfx chip. I looked into building an X11 driver for the available kernel driver, but could not find any documentation on how to build an X11 3D driver. There exists only the minimal amount of documentation about how to build projects like DRI and Mesa, but no documentation a...
I'm writing my own 3D engine and I have this matrix to make a perspective look. (It's a standard matrix so there is nothing interesting)
public static Matrix3D PrespectiveFromHV(double fieldOfViewY, double aspectRatio, double zNearPlane, double zFarPlane, double mod)
{
double height = 1.0 / Math.Tan(fieldOfViewY / 2.0);
...
Need a programmer to build code to overlay .png images over a selected backround to produce 3d 360 rotating effect. Needs to work on all popular browsers. Want code to place selected images on any web site to load from server and have 3d 360 rotating effect.
...
Hi.
I need to make a 3d model and connect sensors output data to the model. I can parse sensor data to get meaningful information from sensors; like those door have been opened; light switched on; but I have no idea how to make 3d model and to interact with it for sensors end. (for example when when sensors inidicate that doors have open...
Hi there,
I was building a 2D project in OpenGL ES 1.1 but decided to switch to 2.0 since I was only going to be developing for the iPad.
In 1.1, when a viewport is set up, the notion seems to be that you are viewing only a part of the full 3D space e.g.
CGRect rect = view.bounds;
glOrthof(-1.0, ...
Is quaternion rotation just a vector with X,Y,Z which the object will rotate towards, and a roll which turns the object on its axis?
Is it that simple?
Meaning if you have X=0, Z=0 and Y=1 the object will face upwards?
And if you have Y=0, Z=0 and X=1 the object will face to the right?
(assuming X right, Y up and Z depth)
...
Hello.
I accidentally deleted few tool by middle mouse dragging.
How can I restore those tools?
Using Mudbox 2011
...
I've recently engaged on studying WPF (to be honest, I've gotten into it just because there was built-in 3D object, camera and rendering capabilities), which has allowed me to do this:
Download: Master Maze
Use directional keys ([ ↑ ] [ ↓ ] [→] [←]) to walk and turn, [Q] or [A], and [W] or [S] ("god mode") to have a broader look ...
Which 3d surface chart library out there do you recommand? It is ok if it is flash or silverlight, as long as it supports dynamic data update thru json.. Thank you!
Gil.
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Dear all,
I got download a 3d raw file from http://3dleds.com/bitmap.html but I can't open it to see the raw format and 3D model. Any help to solve this?
Thanks
...
In my current project I render a series of basically cubic 3D models arranged in a grid. These 3D tiles form the walls of a dungeon level in a game, so they're not perfectly cubic, but I pay special attention to be certain all the edges line up and everything tiles correctly.
I'm interested in implementing a height-map deformation, whi...