I want to write an app that takes in a model filename via cmd line, create a list of stats (poly count, scaling, as much as possible or maybe the stats that i would like) and to load the model with its textures (with anything else) and draw it from multiple position to save the images as pngs.
How would i do this? are there utils i can ...
Is there a way to view models in a browse via flash, java or anything else?
the models would be stored on my server with the client viewing it along with textures and anything else the model would need.
I would like any browser app that works but if it works with 3ds i'll be happy
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I am using Cheetah3D if it mattters.
The UV coordinates I am reading in my object made in Cheetah3D are NOT between 0 and 1 like the example model I was provided with the 3DS model object loading code.
Some go above 1 as high as 1.56 or so while others go below 0, as far as -4.56. This is causing extreme abnormalities when trying to ma...
I am using the 3DS loader here:
http://www.flipcode.com/archives/Another_3DS_LoaderViewer_Class.shtml
It does a good job of loading and rendering the model, however it lacks any sense of heirarchy. As a result, all the objects in the model render at the origin.
In the code under: void Model_3DS::MainChunkProcessor(long length, long fi...
Hi folks my Question is simple
1-How can i get a file with .3ds or .obj ... extension loaded in wpf project
2- how can i do drag and drop that 3d model with mouse .(i'm doing a 3d chess project )
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Hey all,
Is there any way I can use to make the size of a 3ds file smaller??
I tried to change their length and width using 3dmax but the file size still the same??
I'm using the 3ds files in creating an OpenGl scene so I need to shrink their size as small as I can, any suggestions??
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Hello, this is my 1st question in the site.
I need a 3DS model loader for opengl applications. Loader should also be able to load .jpg textures. I tried to use OpenSceneGraph for this purpose but this time I have to also use the whole OpenSceneGraph data structure to render the scene. Is it possible to use OpenSceneGraph only for model l...
I'm using c++ OpenFrameworks and ofx3dModelLoader to load in 3ds models that I've already created. This is working great. However I would like to smoothly transition models visually as the enter the frustum's back plane. I have fog working but would really like to fade the models in from transparency.
Is there any way to do this eithe...
Hello,
How these fields in 3ds (not max) file translated to OpenGL material?
MAT_SHIN2PCT
MAT_SHIN3PCT
MAT_TRANSPARENCY
MAT_XPFALL
MAT_REFBLUR
MAT_SELF_ILPCT
MAT_SHADING
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Hi,
I have a few 3ds objects where default offset is not (0,0,0). When I add them to my BasicView I want to center them on the scene (moveDown, moveUp, etc), but for this I need to know object's original x, y and z coordinates.
How do I get object's original coordinates? myObject.x/myObject.y/myObject.z are always zero and myObject.ge...
I have been trying to develop a 3D data-visualization software, and now I need to find a way of quickly generating 3D grids in 3DS Max to use like a 3d-chart reference scale-map. I am new to 3DS but it is what I use to generate the objects I work with on the engine.
Is there any simple way of generating such "cage"?
Thank you.
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i need help on how to do basic facial expression on GLScene like moving the eyes lips eyebrows etc. the 3ds mesh is already given. Any idea? example on http://www.facegen.com/ but i only need the basic.
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